I'm Ethan Mitchell, a computer games art graduate specializing in environment art with a year of experience as a visual effects artist on an upcoming film. I’m actively involved in the Beyond Skyrim modding project, creating game-ready assets for the Skyrim engine and, more recently, developing my own assets from scratch with feedback from lead artists. I thrive in studio-style environments that value collaboration, iteration, and clear communication, using agile workflows and tools like Trello to stay aligned with the team. Outside of work, I stay healthy and active, competing nationally in cycle speedway and winning two British Championships with my team. I’m a social person who enjoys team sports, and I bring the discipline, drive, and teamwork I’ve developed through sport into my work and daily life.

Ethan Mitchell

I'm Ethan Mitchell, a computer games art graduate specializing in environment art with a year of experience as a visual effects artist on an upcoming film. I’m actively involved in the Beyond Skyrim modding project, creating game-ready assets for the Skyrim engine and, more recently, developing my own assets from scratch with feedback from lead artists. I thrive in studio-style environments that value collaboration, iteration, and clear communication, using agile workflows and tools like Trello to stay aligned with the team. Outside of work, I stay healthy and active, competing nationally in cycle speedway and winning two British Championships with my team. I’m a social person who enjoys team sports, and I bring the discipline, drive, and teamwork I’ve developed through sport into my work and daily life.

Available to hire

I’m Ethan Mitchell, a computer games art graduate specializing in environment art with a year of experience as a visual effects artist on an upcoming film. I’m actively involved in the Beyond Skyrim modding project, creating game-ready assets for the Skyrim engine and, more recently, developing my own assets from scratch with feedback from lead artists. I thrive in studio-style environments that value collaboration, iteration, and clear communication, using agile workflows and tools like Trello to stay aligned with the team.

Outside of work, I stay healthy and active, competing nationally in cycle speedway and winning two British Championships with my team. I’m a social person who enjoys team sports, and I bring the discipline, drive, and teamwork I’ve developed through sport into my work and daily life.

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Experience Level

Work Experience

VFX Artist at Capel Green
December 1, 2023 - Present
Produced visual effects assets for Capel Green projects, contributing to the overall VFX pipeline and delivering renders and sequences aligned with the artistic vision.
Freelance 3D Artist at John Olivers
October 1, 2023 - December 1, 2023
Created various visual effects for a film and produced visualisations based on witness interviews, translating source material into faithful 3D elements. Demonstrated ability to deliver industry-standard renders and sequences.
3D Artist at Beyond Skyrim: Cyrodiil
August 1, 2023 - Present
Member of the 3D art team working on the Skyrim modding project. Creating game-ready assets and textures that match the Skyrim aesthetic, while reinforcing the ability to emulate a specific style and maintain strict poly counts. Operated in a studio-style environment using an agile workflow and Trello to align with industry practices.
Sports Assistant at Oxslip Learning Partners
March 1, 2019 - Present
Made bookings and ran the reception area; delivered gym inductions and offered fitness advice. Contributed to the delivery and support of sports-related programs while developing teamwork and communication skills in a customer-facing role.

Education

3D Real-Time Technologies (Mastered Bootcamp) at Anglia Ruskin University
January 1, 2023 - April 29, 2026

Qualifications

BA Computer Games Art
January 1, 2019 - January 1, 2022
First Aid Trained
January 11, 2030 - April 29, 2026
DBS Checked
January 11, 2030 - April 29, 2026
PREVENT Trained
January 11, 2030 - April 29, 2026
Safeguarding Trained
January 11, 2030 - April 29, 2026

Industry Experience

Gaming, Media & Entertainment