I’m a Unity-focused game developer based in Sydney, with a passion for 2D puzzle gameplay, gameplay systems, and UI integration. I excel at translating designers’ concepts into smooth, engaging player experiences by integrating assets and crafting polished gameplay around constraints. I thrive in collaborative environments and enjoy turning ideas into practical, fun features that feel intuitive and responsive.
I bring strong C# programming, debugging, and desktop optimization skills, and a collaborative mindset to cross-disciplinary teams. I’m based in Sydney and available for hybrid on-site collaboration.
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• Developing an audio-reactive real-time rendered music video for a music album, where each playthrough is different, with procedural animations and a mix of hand-crafted directing with elements of curated randomness.
• Designed and programmed a non‑linear exploration experience where players navigate darkness and strategically light campfires to reveal pathways and solve environmental puzzles.
• Implemented custom lighting logic, progression gating, and exploration‑driven narrative beats.
• Built fast‑paced score‑chasing jet game featuring tight canyon flight, projectile systems, destructible artifacts.
• Developed movement physics, collision handling, scoring logic, and time‑pressure gameplay loops.
• Built fast‑movement parkour game where players control a rat escaping an industrial kitchen during fumigation.
• Implemented traversal mechanics, environmental hazards, and momentum‑based movement.
• Lead programmer delivering core puzzle logic, narrative systems, asset integration in short production window.
• Implemented clue tracking, interrogation logic, branching dialogue, and timed information reveals.
• Integrated 2D assets, UI, and audio into a cohesive puzzle driven experience.
• Required continuous cross‑disciplinary teamwork and shared decision‑making between artists and writers.
• Built queueing, seating, resource pipelines, and upgrade systems.
• Integrated 2D sprites, UI, and physics-based interactions.
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