Hi, I’m Muhammad Ashkan, a 3D character artist specializing in modeling, sculpting, texturing, and rendering high-quality assets for digital production. I translate concepts into realistic and stylized 3D characters, paying close attention to anatomy, facial structure, and strong likeness. I’ve developed hair systems and hair cards for real-time rendering and I’m comfortable taking concepts from references to fully realized assets.
I’m passionate about character design and collaboration, always aiming for assets that look great in portfolio shots and in game engines. I enjoy problem-solving, optimizing topology, UVs, and textures, and delivering production-ready assets on schedule.
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