Hi, I’m Muhammad Ashkan, a 3D character artist specializing in modeling, sculpting, texturing, and rendering high-quality assets for digital production. I translate concepts into realistic and stylized 3D characters, paying close attention to anatomy, facial structure, and strong likeness. I’ve developed hair systems and hair cards for real-time rendering and I’m comfortable taking concepts from references to fully realized assets. I’m passionate about character design and collaboration, always aiming for assets that look great in portfolio shots and in game engines. I enjoy problem-solving, optimizing topology, UVs, and textures, and delivering production-ready assets on schedule.

Muhammad Ashkan

Hi, I’m Muhammad Ashkan, a 3D character artist specializing in modeling, sculpting, texturing, and rendering high-quality assets for digital production. I translate concepts into realistic and stylized 3D characters, paying close attention to anatomy, facial structure, and strong likeness. I’ve developed hair systems and hair cards for real-time rendering and I’m comfortable taking concepts from references to fully realized assets. I’m passionate about character design and collaboration, always aiming for assets that look great in portfolio shots and in game engines. I enjoy problem-solving, optimizing topology, UVs, and textures, and delivering production-ready assets on schedule.

Available to hire

Hi, I’m Muhammad Ashkan, a 3D character artist specializing in modeling, sculpting, texturing, and rendering high-quality assets for digital production. I translate concepts into realistic and stylized 3D characters, paying close attention to anatomy, facial structure, and strong likeness. I’ve developed hair systems and hair cards for real-time rendering and I’m comfortable taking concepts from references to fully realized assets.

I’m passionate about character design and collaboration, always aiming for assets that look great in portfolio shots and in game engines. I enjoy problem-solving, optimizing topology, UVs, and textures, and delivering production-ready assets on schedule.

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Language

English
Fluent
Hindi
Advanced
Urdu
Fluent
Persian
Fluent

Work Experience

Freelance 3D Character Artist at Freelance / Personal Projects
January 1, 2020 - Present
Created high-quality realistic and stylized 3D characters for portfolio and digital media. Sculpted detailed characters focusing on anatomy, likeness, and facial structure. Developed hair systems and hair cards for real-time rendering. Performed retopology, UV mapping, and texturing using industry tools. Produced final renders and presentations suitable for portfolio and game engines. Worked with concept references to translate ideas into fully realized 3D assets.
3D Character Artist at Nima Company
January 1, 2019 - January 1, 2025
Created 3D character models and assets for company projects and presentations. Sculpted realistic and stylized characters based on concept art and reference images. Handled texturing, material creation, and rendering using Blender, Z-Brush, and Substance Painter. Performed retopology, UV mapping, and optimization to ensure clean, production-ready 3D models. Collaborated with teams to integrate 3D assets into projects and received feedback for revisions. Managed multiple assignments, ensuring deadlines were met without compromising quality.
3D Character Artist (Freelance / Personal Projects) at Freelance / Personal Projects
January 1, 2020 - Present
Created high-quality realistic and stylized 3D characters for portfolio and digital media. Sculpted detailed characters focusing on anatomy, likeness, and facial structure. Developed hair systems and hair cards for real-time rendering. Performed retopology, UV mapping, and texturing using industry tools. Produced final renders and presentations suitable for portfolio and game engines. Worked with concept references to translate ideas into fully realized 3D assets.
3D Character Artist (Freelance) at Freelance
January 1, 2020 - Present
Created high-quality realistic and stylized 3D characters for portfolio and digital media. Sculpted detailed characters focusing on anatomy, likeness, and facial structure. Developed hair systems and hair cards for real-time rendering. Performed retopology, UV mapping, and texturing using industry tools. Produced final renders and presentations suitable for portfolio and game engines. Worked with concept references to translate ideas into fully realized 3D assets.
3D Artist / 3D Character Artist at Nima Company
January 1, 2019 - January 1, 2025
Created 3D character models and assets for company projects and presentations. Sculpted realistic and stylized characters based on concept art and reference images. Handled texturing, material creation, and rendering using Blender, Z-Brush, and Substance Painter. Performed retopology, UV mapping, and optimization to ensure clean, production-ready 3D models. Collaborated with teams to integrate 3D assets into projects and received feedback for revisions. Managed multiple assignments, ensuring deadlines were met without compromising quality.

Education

Associate Degree in Computer Software at University Sama / Islamic Azad University of Bandar Abbas
January 1, 2019 - January 1, 2021
Associate Degree at University Sama / Islamic Azad University of Bandar Abbas
January 1, 2019 - January 1, 2021
Associate Degree at University Sama / Islamic Azad University of Bandar Abbas
January 1, 2019 - January 1, 2021
Associate Degree in Computer Software at University Sama / Islamic Azad University of Bandar Abbas
January 1, 2019 - January 1, 2021

Qualifications

Associate Degree in Computer Software
January 1, 2019 - January 1, 2021

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education