A Computer Engineer and AI specialist from UNSW, I specialize in high-performance development across C++, Python, and C#. My background includes full-stack game development at HIT Academy and building sophisticated AI systems, from behavior trees to BOIDS algorithms. Having successfully delivered multiple award-winning projects, I apply first-principles thinking to solve complex engineering challenges and am eager to leverage my technical toolkit to scale innovative marketplace platforms. I am highly proficient in Unity with 5 years of hands-on development experience, ranging from full-stack game prototyping to complex AI systems. You can find my full portfolio of work, including detailed project breakdowns and technical implementations, on the 'Works' section of my personal website (korleones.github.io) and my GitHub profile.

Di Kan

A Computer Engineer and AI specialist from UNSW, I specialize in high-performance development across C++, Python, and C#. My background includes full-stack game development at HIT Academy and building sophisticated AI systems, from behavior trees to BOIDS algorithms. Having successfully delivered multiple award-winning projects, I apply first-principles thinking to solve complex engineering challenges and am eager to leverage my technical toolkit to scale innovative marketplace platforms. I am highly proficient in Unity with 5 years of hands-on development experience, ranging from full-stack game prototyping to complex AI systems. You can find my full portfolio of work, including detailed project breakdowns and technical implementations, on the 'Works' section of my personal website (korleones.github.io) and my GitHub profile.

Available to hire

A Computer Engineer and AI specialist from UNSW, I specialize in high-performance development across C++, Python, and C#. My background includes full-stack game development at HIT Academy and building sophisticated AI systems, from behavior trees to BOIDS algorithms. Having successfully delivered multiple award-winning projects, I apply first-principles thinking to solve complex engineering challenges and am eager to leverage my technical toolkit to scale innovative marketplace platforms.

I am highly proficient in Unity with 5 years of hands-on development experience, ranging from full-stack game prototyping to complex AI systems. You can find my full portfolio of work, including detailed project breakdowns and technical implementations, on the ‘Works’ section of my personal website (korleones.github.io) and my GitHub profile.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Junior Game Developer at HIT ACADEMY
June 1, 2020 - July 1, 2023
Executed full-stack development for 5+ independent game prototypes using Unity Engine and C#, handling both frontend and backend logic implementation. Constructed 10 distinct rule-based AI behaviors for in-game entities by designing a behavior tree logic system and BOIDS algorithm to achieve realistic large groups of NPC behaviors.

Education

Master of Information Technology, AI at University of New South Wales
February 1, 2024 - February 1, 2026
Bachelor of Computer Science at Shanghai University
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment