A Computer Engineer and AI specialist from UNSW, I specialize in high-performance development across C++, Python, and C#. My background includes full-stack game development at HIT Academy and building sophisticated AI systems, from behavior trees to BOIDS algorithms. Having successfully delivered multiple award-winning projects, I apply first-principles thinking to solve complex engineering challenges and am eager to leverage my technical toolkit to scale innovative marketplace platforms.
I am highly proficient in Unity with 5 years of hands-on development experience, ranging from full-stack game prototyping to complex AI systems. You can find my full portfolio of work, including detailed project breakdowns and technical implementations, on the ‘Works’ section of my personal website (korleones.github.io) and my GitHub profile.
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