I am a 3D modeler with two years of professional experience, specializing in hard surface projects, texture creation, and 3D animation. I have participated in the development and implementation of large-scale projects focused on training large teams within the industrial sector, particularly the chemical industry, generating clear and functional technical visualizations.
I have experience in functional animation of mechanical systems, ensuring structural accuracy and technical consistency in every project. I also apply these same standards of detail to the creation of environments and assets for video games and 3D animation productions, integrating texturing, lighting, and rendering to achieve visually robust and optimized results.
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