I'm Seph Li, a Technical Artist and Creative Developer with 10+ years delivering real-time interactive installations, large-scale experiential media, and generative visual systems. I specialize in Unity, Unreal, Houdini, and custom engines, with a strong focus on shader development and computational art. I've collaborated with global agencies and cultural institutions like The Mill, Google, Field, AKQA, and major museums, leading projects from concept to production across art, commercial, and research contexts.

SEPH LI

I'm Seph Li, a Technical Artist and Creative Developer with 10+ years delivering real-time interactive installations, large-scale experiential media, and generative visual systems. I specialize in Unity, Unreal, Houdini, and custom engines, with a strong focus on shader development and computational art. I've collaborated with global agencies and cultural institutions like The Mill, Google, Field, AKQA, and major museums, leading projects from concept to production across art, commercial, and research contexts.

Available to hire

I’m Seph Li, a Technical Artist and Creative Developer with 10+ years delivering real-time interactive installations, large-scale experiential media, and generative visual systems. I specialize in Unity, Unreal, Houdini, and custom engines, with a strong focus on shader development and computational art.

I’ve collaborated with global agencies and cultural institutions like The Mill, Google, Field, AKQA, and major museums, leading projects from concept to production across art, commercial, and research contexts.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Advanced

Work Experience

Director and Development at ScaleAI Visualization
August 1, 2025 - August 1, 2025
Director and Development for ScaleAI Visualization at World AI Conference 2025.
Director and Development at Loewe Interactive Experience
April 1, 2024 - April 1, 2024
Director and Development for Loewe Interactive Experience, with AKQA.
Tech Director at OUTPUT
December 1, 2023 - December 1, 2023
Tech Director for Yuyuan Chinese Lantern AR at LVMH Park, Paris; collaboration with OUTPUT.
Tech Direction and Development at The Mill
November 1, 2023 - November 1, 2023
Tech Direction and Development for Brainwave Visualization for Art Fund.
Development at The Mill
April 1, 2022 - April 1, 2022
Development and Generative Visual Design for Hope United Campaign for EE.
Development and Visual Design at Preloaded
August 1, 2022 - August 1, 2022
Development and Visual Design for SuperBloom for Historical Royal Palaces.
Director and Development at Barbican Center / The Mill
December 1, 2021 - December 1, 2021
Director and Development for Virtual Realms at Barbican Center.
Visual & Interaction Development at The Mill
May 1, 2021 - May 1, 2021
Visual & Interaction Development for A Space For Being, Google at MDW.
Visual Design and Development at Field.io
April 1, 2019 - April 1, 2019
Visual Design and Development for Big Bang AR, Google Arts & Culture.
Visual Design and Development at Nexus / Nissan
December 1, 2018 - December 1, 2018
Visual Design and Development for Nexus Golden Scale at Nissan Antenna Event, Hangzhou.

Education

M.F.A. at UCLA, Design/Media Arts
January 11, 2030 - May 5, 2026
B.S. at Tsinghua University
January 11, 2030 - May 5, 2026
B.A. at Tsinghua University
January 11, 2030 - May 5, 2026

Qualifications

Lumen Prize shortlisted (3D/Interactive)
July 1, 2023 - May 5, 2026
Aesthetica Art Prize shortlisted
February 1, 2022 - May 5, 2026
Arts Council England National Lottery Grant recipient
February 1, 2021 - May 5, 2026
Chinese Arts Now Digital Commission
September 1, 2020 - May 5, 2026
AppArtAward runner-up
July 1, 2016 - May 5, 2026
Japan Media Arts Festival Jury Selection
February 1, 2013 - May 5, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services