I’m a Digital Media developer focused on building interactive experiences that blend technology, creativity, and real-time systems. My work ranges from immersive VR games and creative coding projects to modern web applications and experimental physical-digital interfaces. I specialize in Unity, JavaScript, and interactive development, with experience creating VR gameplay systems, responsive web experiences, audio-visual projects, and tangible interaction systems using tools like Arduino and Blender. I enjoy building projects that feel engaging, polished, and immersive — whether that’s through gameplay mechanics, dynamic visuals, or intuitive user experiences. Some of my recent work includes developing a VR remake of Duck Hunt using Unity and Oculus XR Toolkit, creating Harmonic Hue, an interactive experience that helps users discover their ideal music era through personalized visuals, and contributing to hybrid physical-digital game systems that combine sensors, 3D printing, and real-time interaction. I’m passionate about creative technology, interactive media, and designing experiences that feel modern, expressive, and memorable.

Radin Moayyedian

I’m a Digital Media developer focused on building interactive experiences that blend technology, creativity, and real-time systems. My work ranges from immersive VR games and creative coding projects to modern web applications and experimental physical-digital interfaces. I specialize in Unity, JavaScript, and interactive development, with experience creating VR gameplay systems, responsive web experiences, audio-visual projects, and tangible interaction systems using tools like Arduino and Blender. I enjoy building projects that feel engaging, polished, and immersive — whether that’s through gameplay mechanics, dynamic visuals, or intuitive user experiences. Some of my recent work includes developing a VR remake of Duck Hunt using Unity and Oculus XR Toolkit, creating Harmonic Hue, an interactive experience that helps users discover their ideal music era through personalized visuals, and contributing to hybrid physical-digital game systems that combine sensors, 3D printing, and real-time interaction. I’m passionate about creative technology, interactive media, and designing experiences that feel modern, expressive, and memorable.

Available to hire

I’m a Digital Media developer focused on building interactive experiences that blend technology, creativity, and real-time systems. My work ranges from immersive VR games and creative coding projects to modern web applications and experimental physical-digital interfaces.

I specialize in Unity, JavaScript, and interactive development, with experience creating VR gameplay systems, responsive web experiences, audio-visual projects, and tangible interaction systems using tools like Arduino and Blender. I enjoy building projects that feel engaging, polished, and immersive — whether that’s through gameplay mechanics, dynamic visuals, or intuitive user experiences.

Some of my recent work includes developing a VR remake of Duck Hunt using Unity and Oculus XR Toolkit, creating Harmonic Hue, an interactive experience that helps users discover their ideal music era through personalized visuals, and contributing to hybrid physical-digital game systems that combine sensors, 3D printing, and real-time interaction.

I’m passionate about creative technology, interactive media, and designing experiences that feel modern, expressive, and memorable.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

Javanese
Advanced
Bashkir
Advanced

Work Experience

Solo Developer at Duck Hunt VR
March 1, 2025 - Present
Designed and developed a modern VR remake of Duck Hunt using Unity, C#, and Oculus XR Toolkit. Implemented a physics-based shooting system, dynamic enemy behavior, spatial audio, and responsive sound effects. Built VR interactions for aiming, shooting, and menu navigation using motion controllers. Optimized performance to maintain stable VR frame rates.
Creative Coding Project at HarmonicHue
January 1, 2025 - April 1, 2025
Created an interactive web experience using JavaScript and p5.js. Designed a real-time visual system driven by user input, conducted testing with 50+ users, and improved UX based on feedback. Implemented a multi-step interface with dynamic animations.
Game Developer at Tweed & Bottlecap Media
October 1, 2022 - February 1, 2023
Designed a task-based multiplayer-style gameplay system in Unity, built an AWS-based score tracking system for player progression, and developed scalable game logic and task-based progression using C#. Collaborated with designers and marketers to align visuals and rewards with branding. Optimized performance for web and mobile platforms.
HCI Project at Mutate: Hybrid Board Game
September 1, 2025 - March 1, 2026
Developed an interactive hybrid board game combining physical gameplay with digital responses through tangible interfaces. Designed and 3D modelled custom character pieces and board components in Blender for 3D printing. Integrated Arduino, hall-effect sensors, servo motors, RGB LEDs to create a responsive board that reacts to player interactions. Implemented interactive tiles triggering environmental changes like rising walls, lighting, and gameplay events. Collaborated with a multidisciplinary team to integrate hardware, software, and gameplay systems.
Web Developer at Portfolio Website
March 1, 2026 - April 1, 2026
Developed a modern developer portfolio using Next.js App Router with a dynamic MDX-based content system. Designed responsive layouts with a focus on performance and UX. Implemented interactive UI effects, including a real-time wave simulation system.

Education

Honours B.A. in Digital Media – Development Stream at York University
January 11, 2030 - May 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment