Available to hire
I’m a Senior Software Engineer with over 12 years of experience building cross-platform map rendering engines and 3D graphics systems using C++, OpenGL, Metal, Swift, and Kotlin. Most recently at Google, I’ve been deeply focused on Core Viewer rendering pipelines, mobile SDK delivery, and spatial optimization work that directly mirrors what the Map Viewer team is tackling at onX. I’m passionate about the outdoors and genuinely excited about building technology that helps people explore confidently.
Work Experience
Software Engineer at Google
July 1, 2019 - PresentLed a core rendering pipeline revamp for the Core Viewer (C++, OpenGL), eliminating a tile culling bottleneck and restoring frame rate under high-density spatial loads across three map verticals. Architected a cross‑platform mobile SDK build pipeline (Swift Package Manager for iOS; Android Library packaging) reducing artifact delivery time from 3 days to 4 hours across four targets. Implemented automated performance measurement in CI with 22 regression checkpoints to catch rendering and memory regressions before production. Designed a C++ scene graph to optimize tile hierarchy and draw-call ordering, cutting redundant GPU state changes by 31%. Implemented quad-tree spatial partitioning to accelerate tile visibility queries, reducing lookup times by 44% in dense layers. Built production reliability dashboards tracking frame time, tile latency, and memory pressure across five regions. Developed a concurrency model for network tile requests and GPU tasks to keep the main render thread u
Software Engineer at RetailMeNot, Inc.
June 1, 2018 - July 1, 2019Built a high-volume C++ data ingestion framework processing 8M+ shopper events per day with sub-200ms latency at peak. Designed a multi-tenant backend with strict data partitioning, eliminating cross-tenant data leakage over a year. Derived audience cohorts from spatial partitioning logic, improving segment refresh throughput by 35%. Refactored query plans and indexing across 18 critical reporting paths, cutting dashboard latency by 52% and reducing on-call escalations. Consolidated advertiser signals into a unified, queryable hub, reducing average lookups from 4s to 600ms. Calibrated a predictive lead prioritization model, boosting pipeline accuracy by 29% across three verticals. Implemented granular access governance across 12 permission tiers, achieving audit compliance across two consecutive security reviews.
Software Developer at athenahealth
December 1, 2015 - May 1, 2018Delivered a HIPAA-compliant patient data management platform spanning 300+ practices within a 14‑month cycle. Rewired a FHIR-based distributed ingestion pipeline across eight systems, reducing reconciliation errors by 41%. Built a 360-degree patient intelligence record, cutting report generation time from 6 hours to 45 minutes for 200+ admins. Implemented HIPAA-compliant access governance across five data tiers, passing three audits with zero critical findings. Rearchitected EHR query plans and indexing across 25 high-frequency paths, reducing average query time by 48% and maintaining SLAs during peak cycles. Deployed a predictive billing risk model integrated with MyChart SDK, reducing claim rejections by 33% across 120 accounts. Transformed patient signals into population health segments covering 14 cohorts and automated cross-functional pipelines, saving 400+ hours of manual reporting per quarter.
Software Developer at General Motors
June 1, 2014 - December 1, 2015Rolled out a connected vehicle SaaS platform spanning dealer relationship management, telematics-driven inventory tracking, and fleet analytics for 2M+ registered vehicles. Rebuilt telemetry ingestion to normalize 5M+ daily payloads, achieving a 99.7% ingestion success rate over a year. Translated driver behavior logs into structured customer intelligence across 18 dimensions, powering targeted campaigns that improved conquest conversions by 22%. Redesigned query execution, indexing, and caching for 30 SaaS dashboards, keeping load times under 2 seconds during peak releases across three model cycles.
Education
Bachelor's degree at Rice University
August 1, 2010 - May 1, 2014Qualifications
Industry Experience
Software & Internet
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