Sound Art and Sound Design for GameDev and New Media.
I create and implement original sound based on narrative direction, from detailed SFX to interactive and spatial audio systems.
In my practice, I combine established approaches and mechanics while continuously exploring new ways of expression and tools to create new perceptual experiences through sound.
Beyond sound creation, my strength lies in developing original sonic concepts and systems. For implementation, I work both independently and in collaboration with programmers and technical sound designers, contributing practical, production-ready solutions.
I also produce music and perform as an independent live artist using hardware synthesizers and musical setups. I bring this experience into my sound design practice, allowing me to propose original and effective sonic solutions, and occasionally participate in projects as a composer.
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