I'm a dedicated game programmer with strong experience building gameplay systems, UI, and tools in Unreal Engine 5 and Unity. I love turning ambitious concepts into solid, production-ready code and enjoy collaborating with designers and artists to create engaging experiences. Based in Seattle with remote experience, I thrive in fast-paced teams and am comfortable working across C++, C#, Python, and various development pipelines. I'm open to roles in game development, tooling, and interactive media.

Petro Shcherbav

I'm a dedicated game programmer with strong experience building gameplay systems, UI, and tools in Unreal Engine 5 and Unity. I love turning ambitious concepts into solid, production-ready code and enjoy collaborating with designers and artists to create engaging experiences. Based in Seattle with remote experience, I thrive in fast-paced teams and am comfortable working across C++, C#, Python, and various development pipelines. I'm open to roles in game development, tooling, and interactive media.

Available to hire

I’m a dedicated game programmer with strong experience building gameplay systems, UI, and tools in Unreal Engine 5 and Unity. I love turning ambitious concepts into solid, production-ready code and enjoy collaborating with designers and artists to create engaging experiences.

Based in Seattle with remote experience, I thrive in fast-paced teams and am comfortable working across C++, C#, Python, and various development pipelines. I’m open to roles in game development, tooling, and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Ukrainian
Advanced
Polish
Advanced
Russian
Advanced

Work Experience

Senior Generalist Programmer at Experience Area 35
September 1, 2025 - June 1, 2026
Development from prototype to production for a multiplayer action arcade game; implemented core gameplay features (weapons, game modes, scoring) and UI using a hybrid C++/Blueprint approach in Unreal Engine 5.

Education

Master of Computer Graphics at Politechnika Lubelska
September 1, 2016 - June 1, 2019
Bachelor’s in Software Engineering at Khmelnytskyi National University
September 1, 2012 - June 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment