Available to hire
I’m a dedicated game programmer with strong experience building gameplay systems, UI, and tools in Unreal Engine 5 and Unity. I love turning ambitious concepts into solid, production-ready code and enjoy collaborating with designers and artists to create engaging experiences.
Based in Seattle with remote experience, I thrive in fast-paced teams and am comfortable working across C++, C#, Python, and various development pipelines. I’m open to roles in game development, tooling, and interactive media.
Skills
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Language
English
Fluent
Ukrainian
Advanced
Polish
Advanced
Russian
Advanced
Work Experience
Senior Generalist Programmer at Experience Area 35
September 1, 2025 - June 1, 2026Development from prototype to production for a multiplayer action arcade game; implemented core gameplay features (weapons, game modes, scoring) and UI using a hybrid C++/Blueprint approach in Unreal Engine 5.
Education
Master of Computer Graphics at Politechnika Lubelska
September 1, 2016 - June 1, 2019Bachelor’s in Software Engineering at Khmelnytskyi National University
September 1, 2012 - June 1, 2015Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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