Hi, I’m Remus Jones, a software engineer with a decade of professional experience and a deep passion for game development. I love designing gameplay systems, building robust tools, and collaborating with cross-disciplinary teams to deliver polished gaming experiences. I specialize in Unreal Engine and Unity, data-oriented design, and scalable toolchains, and I enjoy mentoring junior engineers and driving technical growth across projects.

Remus Jones

Hi, I’m Remus Jones, a software engineer with a decade of professional experience and a deep passion for game development. I love designing gameplay systems, building robust tools, and collaborating with cross-disciplinary teams to deliver polished gaming experiences. I specialize in Unreal Engine and Unity, data-oriented design, and scalable toolchains, and I enjoy mentoring junior engineers and driving technical growth across projects.

Available to hire

Hi, I’m Remus Jones, a software engineer with a decade of professional experience and a deep passion for game development. I love designing gameplay systems, building robust tools, and collaborating with cross-disciplinary teams to deliver polished gaming experiences.

I specialize in Unreal Engine and Unity, data-oriented design, and scalable toolchains, and I enjoy mentoring junior engineers and driving technical growth across projects.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Tools Engineer at Play Side Studios
April 1, 2024 - June 1, 2024
Tools Engineer on various Unity mobile projects. Ensured CMP and policy compliance for iOS and Android. Implemented plugin upgrades, Unity version migrations, Gradle development, and build tooling.
Software Engineer at Play Side Studios
June 1, 2024 - Present
Software Engineer on the Game of Thrones: War for Westeros, Mouse: P.I for Hire, and Age of Darkness: Final Stand. Designed gameplay and systems using ECS and data-oriented design principles. Implemented and expanded core features within a proprietary game engine. Mentored junior engineers and oversaw team management.
Software Engineer at FLAIM Systems
July 1, 2021 - April 1, 2024
Designed complex systems and developed tools for performance-restrictive hardware. Created complex systems and supporting documentation. Managed custom haptic and hardware integration. Facilitated cross-disciplinary communication and product development between hardware and software.
Software Engineer at Institute for Intelligent Systems Research and Innovation
August 1, 2017 - June 1, 2021
Software Engineer and Technical Artist on multiple XR projects developed using Unity and Unreal Engine, implementing complex shaders and systems.
Systems Programmer at Industry 4.0 Digital Twin
January 1, 2018 - January 1, 2019
Developed a digital twin of a PLC-driven factory; integrated OPC-UA software into Unreal Engine 4; developed TCP/IP from proprietary software for factory emulation; involved in design and planning.

Education

Advanced Diploma of Professional Game Development, Specialising in Game Programming at Academy of Interactive Entertainment
January 1, 2017 - May 7, 2026
Game Development Foundations, Certificate III in Information, Digital Media and Technology at Academy of Interactive Entertainment
January 1, 2016 - May 7, 2026

Qualifications

Advanced Diploma of Professional Game Development, Specialising in Game Programming
January 1, 2017 - May 7, 2026
Certificate III in Information, Digital Media and Technology (Game Development Foundations)
January 1, 2016 - May 7, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment