Available to hire
Hi, I’m Christian Kratzert, an Animation Artist and Lead with nearly two decades in the VFX industry, most recently at Scanline VFX and Pixomondo. I specialize in character and creature animation, VFX, and high-end visual storytelling, with a background in team leadership, pipeline optimization, and collaborative work with directors.
My passion for art extends beyond the screen to drawing and design, and I enjoy building tools with Python and Qt. Recently I have started exploring AI-assisted workflows. Happy to work in Blender
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
German
Fluent
English
Advanced
Work Experience
Animation Lead / Animation Artist at Pixomondo – Germany
January 1, 2025 - January 1, 2026Led animation teams while actively working on animation tasks to ensure quality and consistency across multiple projects. Provided creative and technical guidance for complex animation sequences.
Animation Supervisor / Animation Artist at ScanlineVFX – Europe
January 1, 2022 - PresentSimultaneously supervising animation teams and actively contributing as an animator across European studios. Overseeing the development and execution of high-quality animation for feature films. Collaborating with directors and VFX supervisors to align artistic vision and production goals.
VR Animation Support at DGC Deutschland (Parallel) / Freelance / Minijob
January 1, 2022 - January 1, 2023Worked in an expert team supporting a VR animation project using Unreal Engine 4.x. Animated assets in Maya for seamless integration into the VR environment.
Animation Supervisor / Animation Artist at ScanlineVFX - Munich
January 1, 2013 - January 1, 2022Led animation teams while actively working on animation tasks to ensure quality and consistency across multiple projects. Provided creative and technical guidance for complex animation sequences. Streamlined animation workflows to improve production efficiency.
Senior / Lead Animator at ScanlineVFX
January 1, 2010 - January 1, 2013Mentored junior animators and contributed to high-profile film projects. Developed keyframe animation and worked on motion capture integration.
Character / VFX Animator at ScanlineVFX
January 1, 2007 - January 1, 2010Created dynamic character animations and visual effects. Worked closely with rigging and modeling teams to enhance animation quality.
Animator & Texturer at Ambient Entertainment - Hannover
January 1, 2005 - January 1, 2006Worked on the feature film "Urmel aus dem Eis", contributing to character animation and texturing.
Animation Lead / Animation Artist at Pixomondo
January 1, 2025 - January 1, 2026Led animation teams while actively working on animation tasks to ensure quality and consistency across multiple projects. Provided creative and technical guidance for complex animation sequences.
Animation Supervisor / Animation Artist at ScanlineVFX
January 1, 2022 - PresentSimultaneously supervising animation teams and actively contributing as an animator across European studios. Overseeing the development and execution of high-quality animation for feature films. Collaborating with directors and VFX supervisors to align artistic vision and production goals.
VR Animation Support at DGC Deutschland
January 1, 2022 - January 1, 2023Worked in an expert team supporting a VR animation project using Unreal Engine 4.x. Animated assets in Maya for seamless integration into the VR environment.
Animation Supervisor / Animation Artist at ScanlineVFX
January 1, 2013 - January 1, 2022Led animation teams while actively working on animation tasks to ensure quality and consistency across multiple projects. Provided creative and technical guidance for complex animation sequences. Streamlined animation workflows to improve production efficiency.
Animator & Texturer at Ambient Entertainment
January 1, 2005 - January 1, 2006Worked on the feature film "Urmel aus dem Eis", contributing to character animation and texturing.
VR Animation Support at DGC Deutschland (Parallel) - Freelance / Minijob
January 1, 2022 - January 1, 2023Worked in an expert team supporting a VR animation project using Unreal Engine 4.x. Animated assets in Maya for seamless integration into the VR environment.
VR Animation Support at DGC Deutschland (Parallel)
January 1, 2022 - January 1, 2023Worked in an expert team supporting a VR animation project using Unreal Engine 4.x. Animated assets in Maya for seamless integration into the VR environment.
Education
Bachelor in Graphic Design / Communication Design at University of Trier – Fachhochschule Trier
January 1, 2000 - January 1, 2005Semester Abroad in Animation & Design at Academy of Fine Arts, Krakow (Akademia Sztuk Pięknych im. Jana Matejki w Krakowie)
January 1, 2003 - January 1, 2003Abitur (General University Entrance Qualification) at General University Entrance Qualification (Abitur)
January 1, 1998 - January 1, 1998Bachelor at University of Trier – Fachhochschule Trier
January 1, 2000 - January 1, 2005Bachelor in Graphic Design / Communication Design at University of Trier – Fachhochschule Trier
January 1, 2000 - January 1, 2005Semester Abroad in Animation & Design at Academy of Fine Arts, Krakow (Akademia Sztuk Pięknych im. Jana Matejki w Krakowie)
January 1, 2003 - January 1, 2003Bachelor in Graphic Design / Communication Design at University of Trier – Fachhochschule Trier
January 1, 2000 - January 1, 2005Semester Abroad in Animation & Design at Academy of Fine Arts, Krakow (Akademia Sztuk Pięknych im. Jana Matejki w Krakowie)
January 1, 2003 - May 8, 2026General University Entrance Qualification (Abitur) at General University Entrance Qualification (Abitur)
January 11, 2030 - January 1, 1998Qualifications
General University Entrance Qualification (Abitur)
January 1, 1998 - January 1, 1998Industry Experience
Media & Entertainment, Software & Internet, Professional Services, Education, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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