Hi, I'm James. I build believable 3D worlds and expressive 2D visuals, with a foundation in modeling, animation, and compositing. I also bring rigging and texturing skills to the table, and I enjoy shaping concepts into polished assets for games, film, and television. I’ve led animation teams, mentored peers, and collaborated across departments to deliver high-quality visuals on schedule. When I’m not animating, I love exploring 3D printing, painting, maquettes, and sculpture, always aiming to push the boundaries of what’s visually possible.

James C. A Guas

Hi, I'm James. I build believable 3D worlds and expressive 2D visuals, with a foundation in modeling, animation, and compositing. I also bring rigging and texturing skills to the table, and I enjoy shaping concepts into polished assets for games, film, and television. I’ve led animation teams, mentored peers, and collaborated across departments to deliver high-quality visuals on schedule. When I’m not animating, I love exploring 3D printing, painting, maquettes, and sculpture, always aiming to push the boundaries of what’s visually possible.

Available to hire

Hi, I’m James. I build believable 3D worlds and expressive 2D visuals, with a foundation in modeling, animation, and compositing. I also bring rigging and texturing skills to the table, and I enjoy shaping concepts into polished assets for games, film, and television. I’ve led animation teams, mentored peers, and collaborated across departments to deliver high-quality visuals on schedule.

When I’m not animating, I love exploring 3D printing, painting, maquettes, and sculpture, always aiming to push the boundaries of what’s visually possible.

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Language

English
Advanced

Work Experience

Senior Animator (Freelance) at Playlab Animation Studio
January 1, 2016 - Present
Provision of high-quality 3D animations.
Animation Lead at Minuscule Neun Farben Corporation
December 1, 2023 - December 1, 2025
Oversee the animation team and ensure the production of high-quality animation assets for gaming; projects still under NDA.
CGI Artist at Top Draw Animation
July 1, 2022 - August 1, 2023
Providing high-quality 3D assets and animations for a TV series, ensuring alignment with the creative vision and technical requirements.
Freelance 3D Artist at Top Draw Animation
October 1, 2016 - May 1, 2017
Providing high-quality 3D assets and animations for a TV series.
3D Generalist at Decenternet Technologies Corp.
February 1, 2022 - June 1, 2022
Designing 3D assets, animations, and immersive level environments for gaming and metaverse experiences.
Production Manager at Rubicon Studios Manila
August 1, 2013 - January 1, 2015
Overseeing budget planning, pipeline management, and scheduling for animation projects; conducted training on Autodesk Maya.
3D Artist/Animator at Rubicon Studios Manila
January 1, 2011 - August 1, 2013
Animator, modeler, and compositor supporting 2D production with toon shading; collaborated with 2D dept.
Senior 3D Artist/Generalist at Glow 3D Animation Studios, Inc.
November 1, 2007 - December 1, 2010
Modeling, animation, and compositing for films, TV series, and commercials; handled multiple projects.
Senior 3D Artist/Compositing Lead at Digital Eye Candy, Inc.
June 1, 2004 - July 1, 2007
Lead compositor; 3D modeling and animation tasks; ensured cohesive integration of 3D elements.
2D Digital Compositor at ImagineAsia, Inc.
June 1, 2001 - May 1, 2002
Constructing final images by combining layers of rendered animation, effects, and background plates.
2D Digital Painter, X-sheet and Scanner at ImagineAsia, Inc.
October 1, 1999 - June 1, 2001
Entered timing data, scanned pencil frames, and painted digitally to bring traditional animation to digital realm.
Freelance Senior Animator at Playlab Animation Studio
January 1, 2016 - Present
Provide high-quality 3D animations; collaborate with production teams to deliver animation assets and maintain quality across projects.
Animation Lead at Neun Farben Corporation
December 1, 2023 - December 1, 2025
Oversee the animation team and ensure the production of high-quality animation assets for gaming; ensure deliverables meet technical and creative standards.
3D Artist at Top Draw Animation
October 1, 2016 - May 1, 2017
Freelance 3D asset creation and animation work supporting TV series.

Education

Computer Systems Design and Programming at AMA Computer College, Shaw Blvd., Mandaluyong City, Philippines
January 11, 2030 - May 9, 2026
Secondary at Arellano University Plaridel High School, Gen. Kalentong, Mandaluyong City, Philippines
January 11, 2030 - May 9, 2026
High School at Manuel A. Roxas High School, Paco, Manila, Philippines
January 11, 2030 - May 9, 2026
Primary at Plainview Elementary School, Sto. Rosario St., Mandaluyong City, Philippines
January 11, 2030 - May 9, 2026
Secondary at Immaculate Heart of Mary College
January 11, 2030 - May 9, 2026
Computer Systems Design and Programming at AMA Computer College
January 11, 2030 - May 9, 2026
Secondary at Arellano University Plaridel H.S.
January 11, 2030 - May 9, 2026
High School at Manuel A. Roxas High School
January 11, 2030 - May 9, 2026
Primary at Plainview Elementary School
January 11, 2030 - May 9, 2026
Immaculate Heart of Mary College at Immaculate Heart of Mary College
January 11, 2030 - May 9, 2026
Computer Systems Design and Programming at AMA CLC AMA Computer College, Shaw Blvd., Mandaluyong City, Philippines
January 11, 2030 - May 9, 2026

Qualifications

Maya 6.0
August 7, 2006 - May 9, 2026
USAnimation Composite Module
March 19, 2001 - March 24, 2001
USAnimation Paint Module
October 2, 1999 - October 4, 1999
USAnimation Basic Xsheet
October 11, 1999 - October 15, 1999
USAnimation Basic Xsheet
October 11, 1999 - October 15, 1999
USAnimation Paint Module
October 2, 1999 - October 4, 1999
USAnimation Composite Module
March 19, 2001 - March 24, 2001
Maya 6.0 Training
August 7, 2006 - May 9, 2026
Lecture Series on the Current Issues of the Philippine Animation and Comics Industries
September 12, 2013 - May 9, 2026
Maya 6.0 Training
August 7, 2006 - August 7, 2006
USAnimation Composite Module
March 19, 2001 - March 24, 2001
USAnimation Paint Module
October 2, 1999 - October 4, 1999
USAnimation Basic Xsheet
October 11, 1999 - October 15, 1999

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Education