Hi, I'm Hruthik Lokesh Puppala, an XR Software Engineer with a passion for immersive technologies built over the last five years. I learned XR by doing, prototyping, and collaborating with global developer communities during its early adoption, developing hands-on solutions despite limited tooling. Today I build AI-driven XR rehabilitation systems at MOCORE Lab using Unity and C#, delivering measurable improvements in movement accuracy and user performance.\n\nIn my work I combine prototyping, motion tracking, and ML to create adaptive rehabilitation experiences that are portable across devices. I value reliability, patient engagement, and clear feedback, and I strive to design experiences that therapists can easily integrate into practice.

Hruthik Lokesh Puppala

Hi, I'm Hruthik Lokesh Puppala, an XR Software Engineer with a passion for immersive technologies built over the last five years. I learned XR by doing, prototyping, and collaborating with global developer communities during its early adoption, developing hands-on solutions despite limited tooling. Today I build AI-driven XR rehabilitation systems at MOCORE Lab using Unity and C#, delivering measurable improvements in movement accuracy and user performance.\n\nIn my work I combine prototyping, motion tracking, and ML to create adaptive rehabilitation experiences that are portable across devices. I value reliability, patient engagement, and clear feedback, and I strive to design experiences that therapists can easily integrate into practice.

Available to hire

Hi, I’m Hruthik Lokesh Puppala, an XR Software Engineer with a passion for immersive technologies built over the last five years. I learned XR by doing, prototyping, and collaborating with global developer communities during its early adoption, developing hands-on solutions despite limited tooling. Today I build AI-driven XR rehabilitation systems at MOCORE Lab using Unity and C#, delivering measurable improvements in movement accuracy and user performance.\n\nIn my work I combine prototyping, motion tracking, and ML to create adaptive rehabilitation experiences that are portable across devices. I value reliability, patient engagement, and clear feedback, and I strive to design experiences that therapists can easily integrate into practice.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Research Assistant at Stevens Institute of Technology, MOCORE Lab
March 1, 2025 - Present
XR Rehabilitation AI System: Migrated AI-enhanced mixed reality rehabilitation system from HTC Vive to Meta Quest 3 using Unity XR Interaction Toolkit and C# scripting, reducing hardware setup time by 40% and improving system portability. Pioneered adaptive AI-driven guide ball system with real-time motion tracking and ML algorithms; improved path deviation accuracy by 30% and therapy task completion rates by 25%, increasing patient engagement and throughput by 15%. Movement Prediction Analytics: Architected Unity-based simulation with data-driven motion control to analyze user movement, enhancing system responsiveness; implemented predictive “guide-hand” feedback with continuous transparency recalibration, reducing corrective response latency by 20–25%.
Course Assistant at Stevens Institute of Technology – Human-Computer Interaction
January 1, 2026 - Present
Assisted instruction for HCI coursework, supporting students in interaction design, usability evaluation, and user-centered prototyping.
Unity Game Developer at Charity Quest
October 1, 2025 - Present
Architected gameplay systems for a 1,000+ user platform, converting volunteer hours into points, progression tiers, and attack/defense mechanics to drive competitive loop engagement. Engineered modular Unity mini-games in C# with clean separation of concerns across dedicated scripts (physics, spawning, motion, level management), implementing swipe-to-launch Bézier trajectory physics against real-time rotating targets and progressive difficulty scaling across levels. Facilitated weekly product strategy sessions with CEO to align 10+ gameplay systems with retention goals and business outcomes.
Junior Software Development Intern at SNIcare Software Solutions, India
February 1, 2023 - March 1, 2024
Modeled end-to-end predictive maintenance ML platform using XGBoost on 50,000+ logs; constructed full-stack web application using React.js and Flask REST API backend with PostgreSQL for real-time equipment health monitoring. Orchestrated automated ML pipeline with Apache Airflow for model retraining and drift detection. Developed CI/CD pipeline using Jenkins and Docker, slashing deployment time by 60% and reducing manual intervention by 90% through automated build, test, and deployment processes.
Course Assistant at Stevens Institute of Technology
January 1, 2026 - Present
Assisted instruction for Human-Computer Interaction coursework, supporting students in interaction design, usability evaluation, and user-centered prototyping.
Unity Game Developer at Charity Quest – Mobile Charity Gaming App
October 1, 2025 - Present
Architected gameplay systems for a 1,000+ user platform, converting volunteer hours into points, progression tiers, and attack/defense mechanics to drive competitive loop engagement. Engineered modular Unity mini-games in C# with clean separation of concerns (physics, spawning, motion, level management), implementing swipe-to-launch Bezier trajectory physics against real-time rotating targets and progressive difficulty across levels. Facilitated weekly product strategy sessions with CEO to align 10+ gameplay systems with retention goals and business outcomes.

Education

MS in Computer Science at Stevens Institute of Technology
September 1, 2024 - May 1, 2026
MS in Computer Science at Stevens Institute of Technology
September 1, 2024 - May 1, 2026

Qualifications

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Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Healthcare