I'm Nicholas Kinsey, a Principal Software & Systems Engineer based in New South Wales, Australia. With 20+ years of experience, I build distributed systems, realtime data platforms, streaming architectures, and developer tooling across cloud, embedded, and high-performance environments. I specialize in Rust, TypeScript, and Node.js, and I thrive on event-driven architectures, large-scale data processing, and performance-sensitive infrastructure. I enjoy designing tooling for complex systems, including replayable data workflows, compiler-like pipelines, and AI-assisted engineering environments. Over the years I've led initiatives from modernizing legacy systems to delivering ML-enabled inference systems and autonomous orchestration agents. I work across backend, infrastructure, and frontend visualization, bringing together hardware integration, WebGL/WebAudio interfaces, and cloud deployments. I love mentoring teams, exploring new technologies, and shaping resilient systems that scale with business needs.

Nicholas Kinsey

I'm Nicholas Kinsey, a Principal Software & Systems Engineer based in New South Wales, Australia. With 20+ years of experience, I build distributed systems, realtime data platforms, streaming architectures, and developer tooling across cloud, embedded, and high-performance environments. I specialize in Rust, TypeScript, and Node.js, and I thrive on event-driven architectures, large-scale data processing, and performance-sensitive infrastructure. I enjoy designing tooling for complex systems, including replayable data workflows, compiler-like pipelines, and AI-assisted engineering environments. Over the years I've led initiatives from modernizing legacy systems to delivering ML-enabled inference systems and autonomous orchestration agents. I work across backend, infrastructure, and frontend visualization, bringing together hardware integration, WebGL/WebAudio interfaces, and cloud deployments. I love mentoring teams, exploring new technologies, and shaping resilient systems that scale with business needs.

Available to hire

I’m Nicholas Kinsey, a Principal Software & Systems Engineer based in New South Wales, Australia. With 20+ years of experience, I build distributed systems, realtime data platforms, streaming architectures, and developer tooling across cloud, embedded, and high-performance environments. I specialize in Rust, TypeScript, and Node.js, and I thrive on event-driven architectures, large-scale data processing, and performance-sensitive infrastructure. I enjoy designing tooling for complex systems, including replayable data workflows, compiler-like pipelines, and AI-assisted engineering environments.

Over the years I’ve led initiatives from modernizing legacy systems to delivering ML-enabled inference systems and autonomous orchestration agents. I work across backend, infrastructure, and frontend visualization, bringing together hardware integration, WebGL/WebAudio interfaces, and cloud deployments. I love mentoring teams, exploring new technologies, and shaping resilient systems that scale with business needs.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Principal Engineer / Consultant
January 1, 2014 - Present
Architected distributed systems, realtime data platforms, embedded systems, and developer tooling. Selected work included large-scale event-driven systems (1M+ events/day), time-series analytics platforms, compiler-style workflow systems, AWS CDK infrastructure (-80% downtime), legacy system modernization to event-driven architectures, embedded kiosk + hardware systems, ML ALPR/ANPR inference systems, WebGL/WebAudio realtime media systems, tourism interactive systems (Angry Bull Trails), and LLM coding agents with autonomous orchestration systems.
Senior Software Engineer / Technical Lead
January 1, 2011 - January 1, 2014
Node.js distributed systems, legacy system migrations, database optimization (PostgreSQL, MySQL, Redis, DynamoDB), analytics pipelines (-40% latency), AWS infrastructure + CI/CD, technical leadership and mentoring.
Software Engineering Intern at THQ Studio Australia
January 1, 2010 - January 1, 2010
Localization tooling and distributed CI/CD systems.
Independent Development
January 1, 2000 - January 1, 2010
Web systems, graphics programming, realtime computation, and performance engineering. Open Source & Community contributions include Bevy Engine, Rapier Physics, Lightyear Networking, GPUWeb, wgpu/naga; talks on distributed systems, automata, graphics, and performance engineering.

Education

Bachelor at Queensland University of Technology
January 1, 2010 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services