I’m an audio engineer and sound designer based in Canada, with a Master’s in Sound Recording from McGill University and a Bachelor’s in Music Production and Engineering & Electronic Production and Design from Berklee College of Music. I’ve worked across studio recording, live sound, and concert recording in both classical and contemporary settings. My main focus now is spatial audio production, game audio and interactive sound design, where I’ve been working with tools like Wwise and Unreal Engine to build and implement audio systems. I’m also comfortable working in Pro Tools, Reaper, and Ableton Live, and I like combining technical problem-solving with creative sound design to support immersive audio experiences.

Qihao Xu

I’m an audio engineer and sound designer based in Canada, with a Master’s in Sound Recording from McGill University and a Bachelor’s in Music Production and Engineering & Electronic Production and Design from Berklee College of Music. I’ve worked across studio recording, live sound, and concert recording in both classical and contemporary settings. My main focus now is spatial audio production, game audio and interactive sound design, where I’ve been working with tools like Wwise and Unreal Engine to build and implement audio systems. I’m also comfortable working in Pro Tools, Reaper, and Ableton Live, and I like combining technical problem-solving with creative sound design to support immersive audio experiences.

Available to hire

I’m an audio engineer and sound designer based in Canada, with a Master’s in Sound Recording from McGill University and a Bachelor’s in Music Production and Engineering & Electronic Production and Design from Berklee College of Music. I’ve worked across studio recording, live sound, and concert recording in both classical and contemporary settings.

My main focus now is spatial audio production, game audio and interactive sound design, where I’ve been working with tools like Wwise and Unreal Engine to build and implement audio systems. I’m also comfortable working in Pro Tools, Reaper, and Ableton Live, and I like combining technical problem-solving with creative sound design to support immersive audio experiences.

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Language

English
Fluent
Chinese
Advanced

Work Experience

Equipment Room Student Assistant at Berklee College of Music
June 1, 2022 - May 1, 2023
Maintained and troubleshot common audio workstation setups; assisted with modular synthesis troubleshooting; delivered and operated audio and MIDI equipment.
Intern at Mad Oak Studios
February 1, 2023 - June 1, 2023
Recording assistant for local punk and rock bands; set up recording equipment and troubleshoot signal flows.
Live Sound Technician at McGill University
September 1, 2024 - Present
Sound amplification and live sound mix for concerts at McGill Tanna Hall; work with Jazz Orchestras and student bands; specialized in MIDAS console and professional live sound boards.
Concert Recording Technician at McGill University
September 1, 2024 - Present
Setup for live concert recording at McGill Redpath Hall, Tanna Hall, and MMR; design and troubleshoot signal flow and recording rigs for field recording around Montreal; experience with classical music in concert halls and large churches around Montreal (operas, symphony orchestra) and Jazz big band.

Education

Bachelor of Music in Music Production and Engineering and Electronic Production and Design at Berklee College of Music
January 1, 2019 - January 1, 2023
Master of Music in Sound Recording at McGill University Schulich School of Music
January 1, 2024 - January 1, 2026

Qualifications

Shengzheng Zhang John Towse Scholarship
January 11, 2030 - May 13, 2026
Golden Award - AES 2024 New York Student Competition Category 3
January 11, 2030 - May 13, 2026

Industry Experience

Media & Entertainment, Education, Professional Services