I’m an audio engineer and sound designer based in Canada, with a Master’s in Sound Recording from McGill University and a Bachelor’s in Music Production and Engineering & Electronic Production and Design from Berklee College of Music. I’ve worked across studio recording, live sound, and concert recording in both classical and contemporary settings.
My main focus now is spatial audio production, game audio and interactive sound design, where I’ve been working with tools like Wwise and Unreal Engine to build and implement audio systems. I’m also comfortable working in Pro Tools, Reaper, and Ableton Live, and I like combining technical problem-solving with creative sound design to support immersive audio experiences.
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