I am a 2D/3D animator and generalist with over 13 years of experience in the gaming industry, working across games, film, and TV to craft keyframe animation for characters and creatures, including combat and cinematic sequences. I have a strong track record in technical art for Unity and Unreal, leading teams to create visually compelling assets that perform well in real-time environments. I specialize in 3D modeling, texturing, rigging, animation, shader development, and visual effects, ensuring seamless integration into game engines while balancing aesthetics and performance. As a collaborative leader, I enjoy turning creative concepts into immersive gaming experiences, mentoring peers, refining pipelines, and delivering polished releases that align artistic vision with technical excellence.

BALMURGAN A

I am a 2D/3D animator and generalist with over 13 years of experience in the gaming industry, working across games, film, and TV to craft keyframe animation for characters and creatures, including combat and cinematic sequences. I have a strong track record in technical art for Unity and Unreal, leading teams to create visually compelling assets that perform well in real-time environments. I specialize in 3D modeling, texturing, rigging, animation, shader development, and visual effects, ensuring seamless integration into game engines while balancing aesthetics and performance. As a collaborative leader, I enjoy turning creative concepts into immersive gaming experiences, mentoring peers, refining pipelines, and delivering polished releases that align artistic vision with technical excellence.

Available to hire

I am a 2D/3D animator and generalist with over 13 years of experience in the gaming industry, working across games, film, and TV to craft keyframe animation for characters and creatures, including combat and cinematic sequences. I have a strong track record in technical art for Unity and Unreal, leading teams to create visually compelling assets that perform well in real-time environments. I specialize in 3D modeling, texturing, rigging, animation, shader development, and visual effects, ensuring seamless integration into game engines while balancing aesthetics and performance.

As a collaborative leader, I enjoy turning creative concepts into immersive gaming experiences, mentoring peers, refining pipelines, and delivering polished releases that align artistic vision with technical excellence.

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Language

English
Advanced
Tamil
Advanced
Hindi
Intermediate

Work Experience

2D-3D Animator at Gameskraft
September 1, 2020 - Present
Developed high-quality 3D animations for casual and AAA-style projects, including 2D/3D ludo, Rummy, Pooker, and Run Boy Run. Collaborated with cross-functional teams to design and implement animation sequences, leveraging Maya and Blender for character models and environments. Led animation reviews, mentored junior animators, and streamlined production processes to maintain quality and speed. Created 3D characters, environments, and props and contributed to feasibility discussions during pre-production.
2D-3D Animator at Juego Studios
October 1, 2017 - September 1, 2020
Worked on AR/VR projects and mobile games (e.g., Strong Watch, DreamWorks motion projects). Produced animation assets for in-house titles like Super Switch Run and Super Club Soccer, and contributed rigging work (Blender) for TMNT. Created Unity-based animations for various games and mentored teammates, while participating in pre-production planning and asset optimization.
2D-3D Animator at Juego Studios
September 1, 2012 - July 1, 2017
Contributed to a broad portfolio including 200 Above Unity3D Live Simulations (soccer, bike racing, boxing, basketball), Gym Nation, Hobbit, Bunny Run, School Fight, and Super Hero projects. Developed Unity AR/VR Virtual Classroom experiences and mobile/web games, created 2D Spine animations, and performed character rigging in Blender. Collaborated on multiple game titles and supported asset creation for real-time rendering.
Animator at Juego Studios
September 1, 2012 - July 1, 2017
Contributed to Unity3D live simulations (Soccer, Bike Race, Boxing, Basketball), mobile titles like Hobbit, Bunny Run, School Fight, and Super Hero, and AR/VR experiences such as Virtual Class Room. Created 2D Spine animations (Ramayan, Hopster, My Puppy, Dragon of Thrones I), 3D characters, environments, and rigging in Blender. Implemented animation pipelines, produced character assets, and supported cross-functional teams to deliver engaging mobile and VR experiences.

Education

BSc Mathematics at Kalyan Nagar Bhilai
January 11, 2030 - May 15, 2026
Diploma: 2D and 3D Animation at FrameBoxxx instute and College
January 11, 2030 - May 15, 2026
BSc Mathematics at FrameBoxxx Institute and College
January 11, 2030 - May 15, 2026
Diploma in 2D and 3D Animation at FrameBoxxx Institute and College
January 11, 2030 - May 15, 2026

Qualifications

BSc Mathematics
January 11, 2030 - May 15, 2026
Diploma: 2D and 3D Animation
January 11, 2030 - May 15, 2026
BSc Mathematics
January 11, 2030 - May 15, 2026
Diploma in 2D and 3D Animation
January 11, 2030 - May 15, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services