Available to hire
I’m Roberta Digioia, a VFX artist and 3D generalist based in Rome, Italy. I specialize in Unreal Engine and Unity-driven real-time effects, shader development, and 3D asset creation for games. I enjoy collaborating with concept artists, designers and programmers to craft cohesive visuals and fluid gameplay experiences.
I’m driven by a strong desire to work on video games that will remain in people’s hearts and memories. I love taking on challenging projects, learning new tools, and pushing the boundaries of what VFX and 3D can do in interactive environments.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Italian
Fluent
English
Advanced
Spanish; Castilian
Advanced
French
Intermediate
Work Experience
Lead VFX Artist at Studio Daimon (Food Devils)
September 1, 2024 - PresentLead VFX pipeline development and workflow optimization. Designed and implemented shadows and real-time VFX for environments and gameplay in Unity. Developed tools in collaboration with programmers to streamline VFX implementation. Partnered with Creative Director to define VFX style, timing and animation integration.
VFX Artist at Animoki Productions (Neuit)
October 1, 2023 - November 1, 2023Creation of shadows and VFX in Unity.
Junior VFX Artist at Red Hog Studio
July 1, 2023 - November 1, 2023Created and implemented VFX for media-based attractions using Unreal Engine and Sequencer. Produced materials and Niagara system under the guidance of the Lead VFX Artist. Worked closely with the Art Director to ensure visual consistency.
3D Generalist at Alte Learning
September 1, 2021 - February 1, 2023Created 3D assets including VFX, models, and UI elements.
Principal VFX Artist at Studio Daimon (Food Devils)
September 1, 2024 - PresentLead VFX pipeline development and workflow optimization. Collaborated closely with the Creative Director, concept artists and programmers to refine VFX behaviour and integration. Created materials and real-time VFX for environments and gameplay using Unreal Engine.
VFX Artist at Red Ragion
November 1, 2024 - May 1, 2025Created and implemented VFX for media-based attractions using Unreal Engine and Sequencer.
VFX Artist at Red Hog Studio
July 1, 2023 - November 1, 2023Focused on technical VFX development under the mentorship of a Technical VFX Artist.
3D Generalist at Alter Learning
September 1, 2021 - February 1, 2023Created 3D assets including VFX, models, and UI elements. Worked under the supervision of the Art Director and Lead Game Designer.
VFX Artist Lead at Bloody Ending Studio
April 1, 2026 - PresentLed VFX pipeline development and optimization for real-time productions; collaborated with Creative Director, concept artists and programmers to refine VFX behavior and integration; created materials and real-time VFX for environment and gameplay using Unreal Engine
Junior VFX Artist at Red Radon Studio
November 1, 2024 - May 1, 2025Created and implemented VFX for media-based attractions using Unreal Engine and Sequencer.
Education
3D Art Course at AIV (Accademia Italiana Videogiochi)
September 20, 2018 - June 30, 2021Fundamentals in Visual Development at Idea Academy
September 1, 2021 - June 30, 20223D Art Course at Ball Bullet IDEA Academy
January 1, 2018 - December 31, 2021Fundamentals in Visual Developments at Udemy Niagara VFX Paths
January 1, 2021 - December 31, 2022Qualifications
Fundamentals in Visual Developments
January 1, 2021 - January 1, 2022Unreal Engine 5: One Course Solution for Niagara VFX
January 11, 2030 - May 16, 2026Unreal Engine 5: One Course Solution for Niagara VFX
January 11, 2030 - May 16, 2026Udemy: Game Development Paths
January 11, 2030 - May 16, 2026Udemy: AIV Game Marketing
January 11, 2030 - May 16, 2026AIV Hardware Surface Modelling
January 11, 2030 - May 16, 2026Unreal Engine 5
January 11, 2030 - May 16, 2026Udemy - Game Development Paths
January 11, 2030 - May 16, 2026AI Hard Surface Modeling
January 11, 2030 - May 16, 2026Unreal Engine 5: One Course Solution for Niagara VFX
January 11, 2030 - May 16, 2026Udemy Niagara VFX Game Marketing Paths
January 11, 2030 - May 16, 2026AIV Game Marketing
January 11, 2030 - May 16, 2026AIV Hard Surface Modeling
January 11, 2030 - May 16, 2026AIV Animation and Rigging
January 11, 2030 - May 16, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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