Hi, I’m Alex Chow Yee Hung, a senior 3D/2D game visual designer with over 21 years of experience in game development and interactive media. I specialize in game UI, visual systems, and production-ready asset implementation across mobile and digital platforms. I excel at bridging creative direction, user experience, and technical execution to deliver polished, engaging, and player-focused experiences. I’m passionate about building scalable art pipelines, streamlining production workflows, and mentoring artists to maintain high visual standards throughout development. I’m also continuously exploring AI-assisted content creation, procedural workflows, and emerging technologies to boost efficiency and creativity in future-ready development. I thrive in cross-functional collaboration, aligning creative output with gameplay objectives and business goals. I enjoy mentoring teams, refining UI/UX flow, and delivering high-quality visuals on tight schedules. I’m driven by innovation in the gaming space and keen to apply AI and procedural methods to push the boundaries of what’s possible in production-ready workflows.

Chow Yee Hung, Alex

Hi, I’m Alex Chow Yee Hung, a senior 3D/2D game visual designer with over 21 years of experience in game development and interactive media. I specialize in game UI, visual systems, and production-ready asset implementation across mobile and digital platforms. I excel at bridging creative direction, user experience, and technical execution to deliver polished, engaging, and player-focused experiences. I’m passionate about building scalable art pipelines, streamlining production workflows, and mentoring artists to maintain high visual standards throughout development. I’m also continuously exploring AI-assisted content creation, procedural workflows, and emerging technologies to boost efficiency and creativity in future-ready development. I thrive in cross-functional collaboration, aligning creative output with gameplay objectives and business goals. I enjoy mentoring teams, refining UI/UX flow, and delivering high-quality visuals on tight schedules. I’m driven by innovation in the gaming space and keen to apply AI and procedural methods to push the boundaries of what’s possible in production-ready workflows.

Available to hire

Hi, I’m Alex Chow Yee Hung, a senior 3D/2D game visual designer with over 21 years of experience in game development and interactive media. I specialize in game UI, visual systems, and production-ready asset implementation across mobile and digital platforms. I excel at bridging creative direction, user experience, and technical execution to deliver polished, engaging, and player-focused experiences. I’m passionate about building scalable art pipelines, streamlining production workflows, and mentoring artists to maintain high visual standards throughout development. I’m also continuously exploring AI-assisted content creation, procedural workflows, and emerging technologies to boost efficiency and creativity in future-ready development.

I thrive in cross-functional collaboration, aligning creative output with gameplay objectives and business goals. I enjoy mentoring teams, refining UI/UX flow, and delivering high-quality visuals on tight schedules. I’m driven by innovation in the gaming space and keen to apply AI and procedural methods to push the boundaries of what’s possible in production-ready workflows.

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Language

Chinese
Advanced
English
Fluent
Malay
Intermediate

Work Experience

Senior 3D/2D Game Visual Designer at Volcano Entertainment Pte Ltd
December 1, 2024 - Present
Senior 3D/2D game visual designer focusing on UI, visual systems, and asset implementation for mobile/digital platforms. Built scalable art pipelines and led cross-functional collaboration to ensure production-ready visuals.
Senior 3D Artist at Redeye Studio Pte Ltd
April 1, 2018 - April 1, 2024
Led art production for iOS/Android titles, refined gameplay UI/UX, created 2D/3D assets, and developed monetization cosmetics to boost retention; mentored junior artists and established efficient workflows.
3D Artist at TIME VOYAGER ENTERTAINMENT PTE LTD
November 1, 2009 - January 1, 2011
Key 3D asset production, texturing, biped rigging for IOS/Android projects; contributed to various titles like Monster Blade, Coins Vs Zombies, and related campaigns.
Senior 3D Artist - Lead 3D Artist at Happylabs Pte Ltd
October 1, 2013 - November 1, 2017
Lead 3D artist overseeing 3D assets for iOS/Android titles; contributed to Disney Epic Quest, Adventure Times Hero, Jump Dash Hero, and more; led 3D art direction and asset optimization.
Art Lead / 3D Artist at GEVO ENTERTAINMENT PTE LTD (G-gadget)
June 1, 2006 - October 1, 2009
Managed 3D art production for Nintendo DS/Wii titles; led 3D modeling, texturing, and animation; guided art direction across multi-title projects and mentored team artists.
Cg Modeler at Phoenix Game-studios Sdn Bhd
December 1, 2004 - June 1, 2006
Created 3D models for FungWan MMORPG online game; collaborated with lead artists to deliver quality assets on schedule for PC/MOBA titles; supported animation pipeline.
Senior 3D Artist / Lead 3D Artist at Happylabs Pte Ltd
October 1, 2013 - November 1, 2017
Lead 3D artist responsible for all art assets for iOS/Android/AppleTV titles; managed art style with Producers, contributed to 3D modeling, texturing, character animation, and UI animation. Notable titles include Disney Epic Quest, Adventure Times Hero, Jump Dash Hero, Rocket Rooster, Om Nom Knockout, and Om Nom Run.
Senior 3D Artist at NUBEE PTE LTD
February 1, 2011 - August 1, 2013
Mentored and trained other 3D artists; collaborated with Art Directors and Producers to plan pipelines; produced high-quality 3D assets for iOS/Android titles; contributed to the success of titles such as Monster Blade and Coins Vs Zombies.
3D Lead at TIME VOYAGER ENTERTAINMENT PTE LTD
November 1, 2009 - January 1, 2011
Led the 3D art production for MMORPG Online Game and Virtual Mall projects; mentored team members, planned pipelines, and delivered weekly art outputs with the Art Director.
3D Artist at GEVO ENTERTAINMENT PTE LTD (G-gadget)
June 1, 2006 - December 31, 2008
Specialized in Nintendo DS & Wii titles; 3D modeling, texturing, rigging, and animation; contributed to projects such as Princess On Ice (Wii/DS2) and other DS/Wii titles.
Art Lead / 3D Artist at GEVO ENTERTAINMENT PTE LTD (G-gadget)
January 1, 2008 - October 1, 2009
Art Lead overseeing multiple titles; guided the art team, contributed to cutscenes, and managed art pipelines across Wii and DS2 platforms; delivered on time with quality results.
3D Modeler at Phoenix Game-studios Sdn Bhd
December 1, 2004 - June 1, 2006
CG modeling for popular Hong Kong comic online game FungWan; collaborated with 3D lead to produce high-quality models for MMORPG/online platforms.

Education

Diploma in Computing (Animation & Visual Effects) at Go Academy (Animation & Visual Effect) College
January 1, 2002 - July 1, 2004
SPM & PMR at Sek. Men. Keb. Sungai Ruan
January 11, 2030 - May 17, 2026
Diploma in Computing (Animation & Visual Effects) at Go Academy (Animation & Visual effect) College
January 1, 2002 - July 1, 2004
SPM & PMR at Sek. Men. Keb. Sungai Ruan
January 11, 2030 - May 17, 2026

Qualifications

Nokia 1st Shot 2003 Finalist
January 1, 2003 - December 31, 2003
Award Competition 2003 (CG/Animation)
January 1, 2003 - December 31, 2003

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services