I’m Max Jones, a final-year BSc Applied Computing student graduating in 2026, with strong practical experience in C#, C++, OpenGL, and Python. I enjoy building performant, well-engineered software and applying robust design to real-world problems. My dissertation focuses on vehicle physics simulation in Unity, evaluating raycast-based and joint-based suspension systems with a shared Pacejka tyre model, and I have pursued modules in GPU Programming and AI/Machine Learning. I thrive in collaborative environments and am keen to contribute to a graduate software engineering role.
My projects include building two complete vehicle physics systems in Unity, contributing to a cross-platform medication reminder app, and developing a 3D OpenGL card game. I’m motivated by challenging problems and continuous learning, and I’m excited to apply my skills in a professional software engineering setting.
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