I'm Max Jones, a final-year BSc Applied Computing student graduating in 2026, with strong practical experience in C#, C++, OpenGL, and Python. I enjoy building performant, well-engineered software and applying robust design to real-world problems. My dissertation focuses on vehicle physics simulation in Unity, evaluating raycast-based and joint-based suspension systems with a shared Pacejka tyre model, and I have pursued modules in GPU Programming and AI/Machine Learning. I thrive in collaborative environments and am keen to contribute to a graduate software engineering role. My projects include building two complete vehicle physics systems in Unity, contributing to a cross-platform medication reminder app, and developing a 3D OpenGL card game. I’m motivated by challenging problems and continuous learning, and I’m excited to apply my skills in a professional software engineering setting.

Max Jones

I'm Max Jones, a final-year BSc Applied Computing student graduating in 2026, with strong practical experience in C#, C++, OpenGL, and Python. I enjoy building performant, well-engineered software and applying robust design to real-world problems. My dissertation focuses on vehicle physics simulation in Unity, evaluating raycast-based and joint-based suspension systems with a shared Pacejka tyre model, and I have pursued modules in GPU Programming and AI/Machine Learning. I thrive in collaborative environments and am keen to contribute to a graduate software engineering role. My projects include building two complete vehicle physics systems in Unity, contributing to a cross-platform medication reminder app, and developing a 3D OpenGL card game. I’m motivated by challenging problems and continuous learning, and I’m excited to apply my skills in a professional software engineering setting.

Available to hire

I’m Max Jones, a final-year BSc Applied Computing student graduating in 2026, with strong practical experience in C#, C++, OpenGL, and Python. I enjoy building performant, well-engineered software and applying robust design to real-world problems. My dissertation focuses on vehicle physics simulation in Unity, evaluating raycast-based and joint-based suspension systems with a shared Pacejka tyre model, and I have pursued modules in GPU Programming and AI/Machine Learning. I thrive in collaborative environments and am keen to contribute to a graduate software engineering role.

My projects include building two complete vehicle physics systems in Unity, contributing to a cross-platform medication reminder app, and developing a 3D OpenGL card game. I’m motivated by challenging problems and continuous learning, and I’m excited to apply my skills in a professional software engineering setting.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Store Assistant at Go Outdoors
June 1, 2021 - Present
Assisted customers across departments, processed deliveries, contributed to daily store targets, and trained new team members.

Education

BSc Computing (Games Development) at University of Wales Trinity Saint David
January 1, 2023 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet