I am a Unity 3D / VR game developer with 4 years of experience building interactive 3D, AR, and VR applications for mobile and standalone platforms. I’m skilled in gameplay programming, UI/UX design, and multiplayer systems, with experience integrating Firebase, analytics, and MediaPipe for real-time computer vision and pose detection. I have delivered projects ranging from VR training simulations to casual mobile games and contributed to large-scale social platforms. I focus on user experience, performance optimization, and ongoing innovation.
I collaborate with teams to deliver polished experiences while ensuring cross-platform optimization, testing, and debugging for Android and VR. I have developed immersive VR experiences and high-rise environments, integrated body tracking and gesture recognition, and contributed to robust asset pipelines. I enjoy turning ideas into engaging gameplay through close collaboration with artists, designers, and developers, embracing experimentation and iterative development.
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