I'm Joshua Manrique, a music composer, sound designer, game director and audio lead who coordinates multidisciplinary teams across music, art and programming to deliver immersive game experiences. I've helped my team, Salty Studios, win Silver Place Medallion for Best Overall Game at the Level Up Showcase 2026, and have experience managing production pipelines, writing and directing voice lines, designing sound effects, and delivering trailers. I bring a producer's mindset to creative projects and routinely align music, art, and programming departments.

Joshua Manrique

I'm Joshua Manrique, a music composer, sound designer, game director and audio lead who coordinates multidisciplinary teams across music, art and programming to deliver immersive game experiences. I've helped my team, Salty Studios, win Silver Place Medallion for Best Overall Game at the Level Up Showcase 2026, and have experience managing production pipelines, writing and directing voice lines, designing sound effects, and delivering trailers. I bring a producer's mindset to creative projects and routinely align music, art, and programming departments.

Available to hire

I’m Joshua Manrique, a music composer, sound designer, game director and audio lead who coordinates multidisciplinary teams across music, art and programming to deliver immersive game experiences. I’ve helped my team, Salty Studios, win Silver Place Medallion for Best Overall Game at the Level Up Showcase 2026, and have experience managing production pipelines, writing and directing voice lines, designing sound effects, and delivering trailers. I bring a producer’s mindset to creative projects and routinely align music, art, and programming departments.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Advanced
Tagalog
Intermediate

Work Experience

Composer, Sound Designer, and Audio Lead at Independent / Freelance
September 1, 2024 - January 31, 2026
Coordinated multi-disciplinary teams across music, art, and programming to develop game audio for student projects; designed sound effects, directed voice acting, and produced trailers; contributed to the Silver Place Medallion for Best Overall Game at the Level Up Showcase (2026).
Track Music Composer & Tutorial Level Designer at Independent / Freelance
June 1, 2025 - December 1, 2025
Composed main-game track music and designed tutorial level flows; formulated logical sequencing for track music to align with player actions and dialogue boxes; created early mock-ups to solidify the team's vision.
Coordinator, Music, Art & Programming Departments at Silver Place Medallion / Level Up Showcase 2026 Project
November 1, 2025 - January 15, 2026
Coordinated development efforts across music, art and programming; wrote and recorded voice lines; edited sound effects; implemented game's audio logic using Unreal Engine 5 and MetaSounds; contributed to the 2026 Level Up Showcase content.
Composer, Sound Designer, Game Director and Audio Lead at Independent Studio / Multidisciplinary Game Projects
December 30, 2023 - December 29, 2026
Coordinated multidisciplinary teams across music, art, and programming to produce immersive games. Wrote and directed voice lines, designed sound effects, and delivered trailers. Brought a producer's mindset to creative projects and contributed to award-winning work, including Silver Place Medallion for Best Overall Game.

Education

Bachelors of Music at University of Toronto
September 6, 2022 - April 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet