Available to hire
I’m a game designer with experience on the WWE 2K franchise as well as Call of Duty, passionate about creating unique gameplay mechanics, AI behavior, and accessible experiences. I’m a graduate of Kent State University with a BS in Engineering Technology and a concentration in Computer Design, Animation, and Game Design. I’ve spent six years as a 2D freelance illustrator and nearly two years as a graphic designer for Kent State University. I’m also a music instructor who enjoys blending creativity across art, design, and gameplay.
Experience Level
Work Experience
Associate Level Designer at Activision Publishing, High Moon Studios
October 1, 2021 - January 1, 2024Contributed to Call of Duty: Modern Warfare III and Call of Duty: Black Ops 6, as well as Modern Warfare: Zombies as part of the single-player design team. Researched and set metrics based on real-life locations and engine restrictions. Developed several gameplay prototypes to test spaces and mechanics. Set up geometry prefabs for quick design iteration. Scripted AI behavior and encounter choreography. Collaborated with technical design, AI engineering, animation, environment art, and technical animation to create large ambient civilian populations. ABK Employee Network Leadership.
Level Designer at Feenx Games
June 1, 2021 - July 1, 2021Level designer for a currently unpublished top-down 2D shooter. Conceptualized three levels of increasing difficulty and varying themes. Sketched, refined, and finalized 2D concepts of all three levels. Prototyped all three levels in Unity. Playtested and iterated on each level for proper gamefeel. Communicated ideas with the environment artist, game designer, programmer, and character artist.
Freelance Illustrator at Self-Employed (Freelance)
January 1, 2014 - PresentFreelance illustrator creating environmental concept art, character concept art, fanart, and story covers for a variety of clients, including bands and fan communities. Six years of diverse freelance illustration work.
Game Designer at 2K Publishing, Visual Concepts Entertainment
April 1, 2024 - May 1, 2026Contributed to WWE 2K25 and WWE 2K26 as part of the gameplay pod, focusing on Behavior Tree authoring and AI design. Led the creation of the Dumpster match type and owned Ambulance, Casket, and Last Man Standing match types. Collaborated with gameplay engineers, animators, and artists to author ambient pedestrian populations seen in The Island game mode.
Education
Bachelor of Science in Engineering Technology, concentration in Computer Design, Animation, and Game Design at Kent State University
January 1, 2015 - January 1, 2020High School Diploma at Mayfield High School
January 1, 2011 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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