I'm Rhys Thomas, a passionate game developer with over five years of combined personal and professional experience. I’ve built gameplay systems, tooling, and core gameplay logic using Unity and Unreal Engine, with strong C++, OpenGL, and OGRE 3D skills. I thrive in collaborative, fast-paced environments and love turning ambitious ideas into playable experiences. I’m motivated by designing elegant gameplay mechanics, intuitive UI, and robust backend systems. I’ve contributed to pre-production through to release, conducted code reviews to keep code quality high, and enjoy working with cross-functional teams to ship high-quality games. I’m eager to bring a strong programming foundation, a collaborative mindset, and a passion for game development to a forward-thinking studio.

Rhys Thomas

I'm Rhys Thomas, a passionate game developer with over five years of combined personal and professional experience. I’ve built gameplay systems, tooling, and core gameplay logic using Unity and Unreal Engine, with strong C++, OpenGL, and OGRE 3D skills. I thrive in collaborative, fast-paced environments and love turning ambitious ideas into playable experiences. I’m motivated by designing elegant gameplay mechanics, intuitive UI, and robust backend systems. I’ve contributed to pre-production through to release, conducted code reviews to keep code quality high, and enjoy working with cross-functional teams to ship high-quality games. I’m eager to bring a strong programming foundation, a collaborative mindset, and a passion for game development to a forward-thinking studio.

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Experience Level

Expert
Expert

Work Experience

2nd Line Service Desk Engineer at Exponential-e
March 1, 2023 - Present
Triage and resolve complex technical issues across multiple sites nationwide in a 2nd-line service desk role. Analyze core networking technologies including DNS, DHCP, TCP/IP, and VPNs. Troubleshoot core network infrastructure and end-user devices to ensure correct configuration, stability, and performance. Proactively manage incidents using monitoring tools such as Cisco Meraki to identify potential issues and implement resolutions before they impact users or services.
Junior Programmer at Fireslug Studios
January 1, 2023 - January 1, 2025
Remote role focusing on core gameplay systems from pre-production to project release. Built UI systems and backend game state management, reviewed code for industry standards, and used version control to ensure stable integration into the main Git repository. Contributed to a game released on Steam and other platforms.

Education

Bachelor's in Games Design and Development at Cardiff Metropolitan University
September 1, 2017 - July 1, 2019
A-Level or equivalent in ICT, History, English at Maesteg Comprehensive School, Bridgend
January 11, 2030 - May 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Professional Services