Hello! I'm Sky Nite, a senior Unity developer and hands-on technical leader with 10+ years building real-time 3D, WebGL, VR, education, simulation, and training products in Unity, C#, Python, and Javascript. I thrive on turning ambitious ideas into polished, robust experiences using core gameplay systems, scalable architectures, and cross-platform delivery. I'm passionate about education and mentorship, translating learning goals into interactive experiences with cross-functional teams, and shipping stable, customer-focused releases. When I'm not coding, I enjoy sharing knowledge, guiding teams, and exploring how immersive tech can empower people to learn and build.

Sky Nite

Hello! I'm Sky Nite, a senior Unity developer and hands-on technical leader with 10+ years building real-time 3D, WebGL, VR, education, simulation, and training products in Unity, C#, Python, and Javascript. I thrive on turning ambitious ideas into polished, robust experiences using core gameplay systems, scalable architectures, and cross-platform delivery. I'm passionate about education and mentorship, translating learning goals into interactive experiences with cross-functional teams, and shipping stable, customer-focused releases. When I'm not coding, I enjoy sharing knowledge, guiding teams, and exploring how immersive tech can empower people to learn and build.

Available to hire

Hello! I’m Sky Nite, a senior Unity developer and hands-on technical leader with 10+ years building real-time 3D, WebGL, VR, education, simulation, and training products in Unity, C#, Python, and Javascript. I thrive on turning ambitious ideas into polished, robust experiences using core gameplay systems, scalable architectures, and cross-platform delivery.

I’m passionate about education and mentorship, translating learning goals into interactive experiences with cross-functional teams, and shipping stable, customer-focused releases. When I’m not coding, I enjoy sharing knowledge, guiding teams, and exploring how immersive tech can empower people to learn and build.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

CTO at Lavenir AI
June 1, 2023 - Present
Architected and led development of an AI-powered enterprise negotiation training platform, delivering monthly multi-feature releases with 99.9% uptime across 12+ enterprise customers, including Fortune 500 adopters. Designed core interactive training systems in Unity/C#, including learner-facing flows and reusable components for repeatable training experiences. Translated learning-content requirements into scoped technical deliverables by partnering with product, sales, marketing, and learning-design stakeholders. Integrated Unity/WebGL experiences with backend APIs (Python), AI services, deployment pipelines, production monitoring, and customer-specific platform requirements. Owned quality, reliability, and release readiness across architecture, debugging, WebGL builds, production issues, and risk mitigation. Led a 5-person technical team through weekly Agile milestones while remaining hands-on with Unity architecture, backend development, DevOps, and customer-facing technical decisio
CTO at Agora World
May 1, 2020 - June 1, 2023
Led technical development of a real-time 3D social platform spanning WebGL, Mac/Windows desktop launchers, backend APIs, and multiplayer networking, serving 6,000+ users and 8,000+ user-created worlds. Built ~70% of the platform’s software, including Unity C# engine systems, gameplay, real-time networking, server-side code, user-generated world systems, and a plugin SDK for third-party developers, plus CI/CD for content updates across three platforms. Established technical foundation for a metaverse platform, including architecture decisions, development workflows, deployment approach, and scalable content systems. Managed a 2–3 person engineering team while remaining the primary hands-on engineer for core systems, debugging, profiling, and platform stability. Evaluated and selected tools/frameworks/workflows for WebGL delivery, networking, cross-platform builds, and maintainable Unity development.
XR Developer at ModuX R
September 1, 2017 - May 1, 2020
Developed Unity-based VR, PC, and Oculus Quest applications for training, visualization, education, and interactive entertainment. Shipped two solo VR games on Steam: Top Secret and Meme Dragons. Built client simulations and visualization projects, including an OSHA crane-inspection VR training app and a VR full-body mocap playback tool for physical therapists. Prototyped multiplayer VR learning and role-playing platforms; created memory-based VR learning experiences and prototype VR scenarios.
Education Developer at Upload, Inc.
April 1, 2016 - September 1, 2017
Developed and taught a VR development education curriculum for two 10-week boot camps (with 100% job placement), six 50-person two-day weekend workshops, Udacity VR Nanodegree content, and part-time courses.
Founder at New Dimension Entertainment
November 1, 2014 - April 1, 2016
Led a small team to develop 3 VR game demos.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    paper Agora World (Mac, Windows, WebGL sandbox platform like Roblox)

    What started as a VR shopping app pivoted and expanded into a full metaverse engine, built on top of Unity. 20+ users can join into a room instance to collaboratively build their own world using company or user created plugins (of both assets and code functionality). I also built an SDK in Unity where users could create and upload those plugins.

    Quick example of some user-made worlds:

    Example of world creation:

    Website: https://www.agoraworld.io/

    paper LavenirAI

    A roleplay negotiation training platform, powered by AI. Primarily built in Unity WebGL (and delivered in browser). Started in VR but pivoted away from it to meet customer demand.

    Example:

    Website: https://lavenirai.com/