Hi, I’m Sambasiva Rao Bitra, a Senior Technical Artist with 12+ years of experience building real-time game environments, modular asset systems, shaders, and pipelines for mobile, console, and PC titles. I bridge art and engineering, leading cross-functional teams to ship immersive worlds, optimize platforms, and deliver visually striking experiences in Unity and Unreal, with a focus on performance and scalable workflows.
I excel at performance profiling, rigging, animation, environment kit creation, and live service roles. I enjoy mentoring teams, creating editor tools, and shaping gameplay readability through art-driven storytelling, from concept to live operations across genres such as racing, action, FPS, and card-based experiences.
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