Hi, I’m Sambasiva Rao Bitra, a Senior Technical Artist with 12+ years of experience building real-time game environments, modular asset systems, shaders, and pipelines for mobile, console, and PC titles. I bridge art and engineering, leading cross-functional teams to ship immersive worlds, optimize platforms, and deliver visually striking experiences in Unity and Unreal, with a focus on performance and scalable workflows. I excel at performance profiling, rigging, animation, environment kit creation, and live service roles. I enjoy mentoring teams, creating editor tools, and shaping gameplay readability through art-driven storytelling, from concept to live operations across genres such as racing, action, FPS, and card-based experiences.

Sambasiva Rao Bitra

Hi, I’m Sambasiva Rao Bitra, a Senior Technical Artist with 12+ years of experience building real-time game environments, modular asset systems, shaders, and pipelines for mobile, console, and PC titles. I bridge art and engineering, leading cross-functional teams to ship immersive worlds, optimize platforms, and deliver visually striking experiences in Unity and Unreal, with a focus on performance and scalable workflows. I excel at performance profiling, rigging, animation, environment kit creation, and live service roles. I enjoy mentoring teams, creating editor tools, and shaping gameplay readability through art-driven storytelling, from concept to live operations across genres such as racing, action, FPS, and card-based experiences.

Available to hire

Hi, I’m Sambasiva Rao Bitra, a Senior Technical Artist with 12+ years of experience building real-time game environments, modular asset systems, shaders, and pipelines for mobile, console, and PC titles. I bridge art and engineering, leading cross-functional teams to ship immersive worlds, optimize platforms, and deliver visually striking experiences in Unity and Unreal, with a focus on performance and scalable workflows.

I excel at performance profiling, rigging, animation, environment kit creation, and live service roles. I enjoy mentoring teams, creating editor tools, and shaping gameplay readability through art-driven storytelling, from concept to live operations across genres such as racing, action, FPS, and card-based experiences.

See more

Experience Level

Expert
Expert
Expert

Language

English
Advanced

Work Experience

Senior Technical Artist at Kwalee Pvt. Ltd.
October 1, 2023 - Present
Developed advanced, performance-optimized Unity shaders (Shader Graph) including water, wind, renovation, scrolling, and dynamic 3D card shaders; designed scalable UI shaders; optimized draw calls and APK size by ~50%; produced high-quality VFX and texture assets and streamlined asset/workflow pipelines across projects.
Senior Technical Artist at Games 24x7 Pvt. Ltd.
November 1, 2022 - August 1, 2023
Led R&D into new art pipeline tools and development methodologies; managed end-to-end asset integration, UI animation, live-ops visuals, and game play effects for casino titles in Unity; established standardized naming conventions and version control to improve workflow consistency.
Creative Producer / Lead Technical Artist at Cympl Studios Pvt. Ltd.
May 1, 2021 - July 1, 2022
Directed 2D/3D art, UI/UX, and technical art production for multiple mobile titles in Unity; oversaw production schedules, resource allocation, and outsourcing; resolved shader, VFX, animation, and optimization issues to improve fidelity and performance.
Head / Lead Technical Artist / Senior 2D/3D/UI Artist at Temuz Pvt. Ltd.
January 1, 2013 - May 1, 2021
Led multidisciplinary teams across design, art, and technical art; created full game concepts, environment kits, modular workflows, lighting, open world, and real-time asset pipelines; directed cross-functional collaboration to publish titles across multiple genres.
Center Head & Senior Instructor at Apple Animation
December 1, 2007 - December 1, 2012
Directed operations and training in 3D applications, digital painting, compositing, and animation; delivered client branding and promotional materials; developed training programs and mentored staff to improve competency.
Center Academic Head & Senior Instructor at Arena Animations
February 1, 2003 - November 1, 2007
Led academic programs in 3D, VFX, and Digital Art; trained faculty, delivered industry-aligned courses, and organized seminars/workshops with industry experts to enhance program relevance.

Education

B.F.A at DMSLKMS, Mysore
January 11, 2030 - May 20, 2026
Diploma in Multimedia at Arena Multimedia
January 11, 2030 - May 20, 2026

Qualifications

APTECH Certified
January 11, 2030 - May 20, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet

Experience Level

Expert
Expert
Expert

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