Hi, I’m Clark Huggins, a Creative Director/Narrative Director with 15+ years in advertising and entertainment, skilled at crafting compelling character arcs, interactive storytelling, and immersive world-building across diverse genres. I draw on literary sensibilities and pop culture insights to create work with maximum impact and resonance. I’ve led art and production teams, developed idea-generating prompts, and steered projects from concept to delivery, including successful Kickstarters and multi-platform campaigns. My background spans narrative design, visual development, and cross-functional collaboration with directors and clients, translating ambitious visions into polished, print-ready art and engaging experiences.

Clark Huggins

Hi, I’m Clark Huggins, a Creative Director/Narrative Director with 15+ years in advertising and entertainment, skilled at crafting compelling character arcs, interactive storytelling, and immersive world-building across diverse genres. I draw on literary sensibilities and pop culture insights to create work with maximum impact and resonance. I’ve led art and production teams, developed idea-generating prompts, and steered projects from concept to delivery, including successful Kickstarters and multi-platform campaigns. My background spans narrative design, visual development, and cross-functional collaboration with directors and clients, translating ambitious visions into polished, print-ready art and engaging experiences.

Available to hire

Hi, I’m Clark Huggins, a Creative Director/Narrative Director with 15+ years in advertising and entertainment, skilled at crafting compelling character arcs, interactive storytelling, and immersive world-building across diverse genres. I draw on literary sensibilities and pop culture insights to create work with maximum impact and resonance.

I’ve led art and production teams, developed idea-generating prompts, and steered projects from concept to delivery, including successful Kickstarters and multi-platform campaigns. My background spans narrative design, visual development, and cross-functional collaboration with directors and clients, translating ambitious visions into polished, print-ready art and engaging experiences.

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Language

English
Fluent

Work Experience

Storyboard, Preproduction & Game Artist at Creative
January 1, 2010 - Present
Storyboard, preproduction, and game art responsibilities with contracts including work for Ogilvy & Mather and Young & Rubicam in New York (in-house professional 2010–2021). Represented by a leading Los Angeles artists’ agency. Lead artist on diverse campaigns, developing partnerships with NYC production firms and directors, managing client relations, and delivering high-volume, on-time deliverables. Served as primary storyboard artist for Albert Watson and created pre-production marketing artwork for entertainment properties (e.g., American Horror Story, DAMAGES for FX) and IP assets (e.g., STAR WARS) while adhering to IP guidelines.
Senior Art Director at Gravystack
January 1, 2022 - December 31, 2024
Hired and directed a team of 4 artists to design 16 hero characters and 50+ NPCs; clarified narrative design and worldbuilding; authored game world visual direction supporting 10 levels of maps and interactive objects. Collaborated with UX to maximize interactive storytelling; wrote, storyboarded, and directed a 45-second 2.5D After Effects promo, coordinating with an ILM-experienced animator for final output.
Creative Director at Hero Maker Studios
January 1, 2022 - December 31, 2023
Hired and directed 12 artists and copywriters to design assets for a library of multi-genre interchangeable character parts; delivered 9.6K unique characters across 7–8 genres, with a sell-out art drop generating $1.2M in revenue. Contributed to digital comics development, wrote and directed a 40-second 2.5D motion comic, and recruited/taught new artists and writers for a shared universe.

Education

MFA, Acting at Harvard University, The A.R.T. Institute
January 11, 2030 - May 20, 2026
BA, Theatre Arts at University of California, Santa Cruz
January 11, 2030 - May 20, 2026
Illustration Training at Syracuse University | Pra 1 Institute | SmArt School
January 11, 2030 - May 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming