I have a strong understanding of the video game production pipeline with a solid artistic background in drawing, painting, and stylized animation. I enjoy creating animations that give characters personality while enhancing gameplay, storytelling, and the visual identity of a world. Being curious, creative, and collaborative, I constantly look to push my limits and contribute to ambitious projects. I believe continuous improvement comes through listening and actively seeking feedback to refine my work. Outside of work, I compose music, write, and play video games; passions that keep fueling my creativity.

Eduard O. Miranda Mapelli

I have a strong understanding of the video game production pipeline with a solid artistic background in drawing, painting, and stylized animation. I enjoy creating animations that give characters personality while enhancing gameplay, storytelling, and the visual identity of a world. Being curious, creative, and collaborative, I constantly look to push my limits and contribute to ambitious projects. I believe continuous improvement comes through listening and actively seeking feedback to refine my work. Outside of work, I compose music, write, and play video games; passions that keep fueling my creativity.

Available to hire

I have a strong understanding of the video game production pipeline with a solid artistic background in drawing, painting, and stylized animation. I enjoy creating animations that give characters personality while enhancing gameplay, storytelling, and the visual identity of a world. Being curious, creative, and collaborative, I constantly look to push my limits and contribute to ambitious projects. I believe continuous improvement comes through listening and actively seeking feedback to refine my work.

Outside of work, I compose music, write, and play video games; passions that keep fueling my creativity.

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Language

English
Fluent
French
Fluent
Portuguese
Fluent

Work Experience

Animator (Hell of a Job) at Hell of a Job (itch.io game project)
January 1, 2026 - January 1, 2026
Animated character and props for a top-down POV competition game. Created character animation elements such as run cycle, 3 taunts, 2 wait-for-result animations, and victory animation. Built keyframed ticket-fall animation and technical prop animation for props that float in lava.
Character Animator / Prototype Developer / Sound Designer (Mini_Lucy) at Mini_Lucy (Steam and school/production project)
January 1, 2025 - January 1, 2026
Produced readable gameplay animations for two connected characters (Lucy and Bob), including movement, interactions, and cinematic intro animation. Developed gameplay mechanic and level prototypes using Unreal Engine Blueprints. Created bounce sound effects for Bob and supported animation/SFX integration for a 3D platformer experience.
Junior 3D Animator (8-month capstone project: Reform) at Reform (independent capstone project) / Unreal Engine 5.6
January 1, 2025 - December 31, 2025
Created gameplay and cinematic animations (walk cycle, idle, tricks, jump, double jump, dash) synchronized to the music rhythm. Worked under industry mentorship (Jean-Christophe Vanasse), defined visual direction, provided artistic feedback, and prototyped VFX and shaders in Unreal Engine 5.6. Built animation integration for gameplay loops and assisted with artistic review. (Also referenced tools/workflow: Maya, Blender, Unreal Engine 5.6, Photoshop, After Effects/Prep tools, and agile practices.)
Game Animator at Club C.U.B.E.
January 1, 2024 - January 1, 2025
Learned and practiced basics of multiple artistic mediums (painting, drawing, digital art, 3D modeling) and collaborated in a fast-moving team to create walk cycles and taunts for a game; delivered animation assets for engine integration.

Education

Bachelor's in 3D Arts for Video Games at NAD-UQAC
January 1, 2023 - January 1, 2026
College Diploma in Digital Arts & New Media at Champlain College
January 1, 2021 - January 1, 2023
Bachelor's Degree in 3D Animation and Design for Video Games at NAD-UQAC | Université du Québec à Chicoutimi
January 1, 2023 - January 1, 2026
College Diploma in Digital Arts and New Media at Chicoutimi/Champ(ain) College (Champlain College)
January 1, 2021 - January 1, 2023

Qualifications

In recognition of outstanding abilities in Digital Arts and New Media
January 11, 2030 - May 20, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
    Reform

    Play the game here: https://www.twine.net/signin
    Final project of my bachelors in 3D arts and design for video games at NAD-UQAC. It’s a parkour rhythm game where you play as Reform, a happy-go-lucky young 19 year old who wants to reform the city into a party devoid of cellphones.
    I was an animator and the art director of the project. I was responsible for creating the original pitch and recruiting the team, as well as iterating on the initial ideas with our team and guiding teammates wherever possible towards a cohesive project.
    I am very grateful for my teammates at Citrine for all their passion, devotion, and invaluable feedcack.
    A special thanks goes out to my mentor Jean Christophe Vanasse who guided my animation throughout the whole project.