I have a strong understanding of the video game production pipeline with a solid artistic background in drawing, painting, and stylized animation. I enjoy creating animations that give characters personality while enhancing gameplay, storytelling, and the visual identity of a world. Being curious, creative, and collaborative, I constantly look to push my limits and contribute to ambitious projects. I believe continuous improvement comes through listening and actively seeking feedback to refine my work.
Outside of work, I compose music, write, and play video games; passions that keep fueling my creativity.
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Final project of my bachelors in 3D arts and design for video games at NAD-UQAC. It’s a parkour rhythm game where you play as Reform, a happy-go-lucky young 19 year old who wants to reform the city into a party devoid of cellphones.
I was an animator and the art director of the project. I was responsible for creating the original pitch and recruiting the team, as well as iterating on the initial ideas with our team and guiding teammates wherever possible towards a cohesive project.
I am very grateful for my teammates at Citrine for all their passion, devotion, and invaluable feedcack.
A special thanks goes out to my mentor Jean Christophe Vanasse who guided my animation throughout the whole project.
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