I am an interactive designer and software engineer with 25 years of experience, specializing in creating multi-platform experiences for VR, AR, mobile, desktop, console, and the web. I primarily work in Unity 3D and Apple platforms, with experience on Android and Quest devices, as well as console development. My professional practice blends art, engineering, and human psychology into cohesive, intuitive, and memorable interactive experiences. I am currently seeking teams in need of senior Unity 3D development, talent, or management for games, educational content, simulations, apps, and more. Please take a moment to view a demo reel of some of my latest work: _Website not available. Sign in: https://www.twine.net/signup_ Please note: I have led and collaborated on multi-disciplinary projects spanning mobile, desktop, VR/AR, and console platforms, focusing on intuitive interfaces, robust architecture, and engaging user experiences.

Peter Oliveira-Richter

I am an interactive designer and software engineer with 25 years of experience, specializing in creating multi-platform experiences for VR, AR, mobile, desktop, console, and the web. I primarily work in Unity 3D and Apple platforms, with experience on Android and Quest devices, as well as console development. My professional practice blends art, engineering, and human psychology into cohesive, intuitive, and memorable interactive experiences. I am currently seeking teams in need of senior Unity 3D development, talent, or management for games, educational content, simulations, apps, and more. Please take a moment to view a demo reel of some of my latest work: _Website not available. Sign in: https://www.twine.net/signup_ Please note: I have led and collaborated on multi-disciplinary projects spanning mobile, desktop, VR/AR, and console platforms, focusing on intuitive interfaces, robust architecture, and engaging user experiences.

Available to hire

I am an interactive designer and software engineer with 25 years of experience, specializing in creating multi-platform experiences for VR, AR, mobile, desktop, console, and the web. I primarily work in Unity 3D and Apple platforms, with experience on Android and Quest devices, as well as console development. My professional practice blends art, engineering, and human psychology into cohesive, intuitive, and memorable interactive experiences. I am currently seeking teams in need of senior Unity 3D development, talent, or management for games, educational content, simulations, apps, and more. Please take a moment to view a demo reel of some of my latest work: Website not available. Sign in: https://www.twine.net/signup

Please note: I have led and collaborated on multi-disciplinary projects spanning mobile, desktop, VR/AR, and console platforms, focusing on intuitive interfaces, robust architecture, and engaging user experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Owner at It Goes Boink! / Supafabulus
June 1, 2025 - Present
Freelance and independent Unity app development and game development for mobile, desktop, VR, AR, console, and web.
Co-Founder, Senior Engineer at RocketPoodle
January 1, 2023 - June 1, 2025
Developed a multi-material VR application integrating diverse systems, including procedurally generated geometry, particle effects, and 3D fluid simulations; created navigation networks for autonomous agents and believable player car interiors with active mirrors.
Senior Game Engineer at Elite Sports Gaming
June 1, 2022 - November 1, 2022
Designed behavior-based camera system and modernized legacy code to interface with a deterministic networking system; refactored to support scalable, robust gameplay features.
Lead VR Driving Simulation Designer & Engineer at Nissan
July 1, 2021 - March 1, 2022
Designed and developed VR driving simulator for testing next-gen safety features; created a navigation network system for autonomous agents and believable player car interiors with active mirrors; designed city-structure population system with district control, building and element randomization, including a modular player-agent interaction scenario design system.
UI Developer at Electronic Arts (EA)
September 1, 2020 - October 1, 2020
UI development and asset pipeline modernization support for one of EA's newest strategy titles; created UI content-driven interfaces and integrated with Unity assets.
UI Developer, Toolkit Engineer, Virtual-Reality Engineer at IGT
January 1, 2013 - November 1, 2017
Led UI toolkit development for localization artists; reduced game translation time by 90%; led R&D for VR, developing prototype experiences including a multi-layer obstacle course challenge.
UI/UX Designer at Redwood Systems
August 1, 2012 - October 1, 2012
Provided modular UI designs and user flows for management software used to configure commercial buildings and lighting automation.
Senior Software Engineer, UI Developer at Nextive / Global LLC
April 1, 2011 - June 1, 2012
Served as lead/solo developer on various social games; provided technical art direction and built a game prototype framework for team developers to begin transitioning to Unity 3D.
UI & Toolkit Developer at Video Egg
April 1, 2011 - June 1, 2012
Created dynamic ad-units for major brands using an industry-leading ad framework; developed plugins for production artists, such as a configurable Google Maps display and particle effects engine.
Creative Director, UI Designer at Handipoints
April 1, 2007 - December 1, 2007
Crafted a complete re-brand of the company, redesigned website and promotional materials, and created interface designs for both child- and parent-facing products.

Education

Associate Fine Arts at St. Louis Community College
September 1, 2000 - February 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services