Kai Diel

Work Experience

Contract 3D Artist at Blast Furnace Games
August 1, 2025 - Present
Created character customization assets in Maya to enhance player experience, contributing to the launch of A Gentlemen’s Dispute on Steam and ongoing seasonal content updates
Student Teacher - Intro to 3D Modeling, Character Design Pipeline at Carnegie Mellon University
August 1, 2023 - December 1, 2024
Designed and taught a 3-unit student-led course (Stu Co) focused on the 3D character development pipeline, covering all stages from concept design and digital sculpting to model optimization. Delivered weekly 2-hour sessions and provided tailored support to students, including those with no prior experience, using industry-standard tools such as Maya and ZBrush
Orchid Production | Tech Artist at CMU Entertainment Technology Center
January 1, 2025 - May 1, 2025
Developed 3D character rigging, particle effects, and water texture while optimizing the asset pipeline workflows; served as the primary technical troubleshooter for a six-member team in a graduate course
Team Lead at CMU Game Creation Society
August 1, 2023 - May 1, 2025
Directed the development of a multiplayer shooting game in Unreal Engine from concept to prototype, leading strategic planning, team recruitment, and cross-functional collaboration

Education

Bachelor of Arts in 3D Game Art & Design (Student Defined Major) at Carnegie Mellon University
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment