Hi there, I’m Vishvas Chandra, an audio designer and post-production specialist based in Melbourne. I bring together sound design, audio implementation, and mastering to create immersive audio experiences for AAA games, broadcast, and long-form content. I’m passionate about building robust audio pipelines and exploring AI-assisted workflows to enhance clarity, realism, and efficiency across platforms. Over my career I’ve shipped mobile, VR, and console titles, performed dialogue restoration for broadcast, and composed jingles and music for brands. I thrive in collaborative, cross-disciplinary teams and love refining processes to ensure consistent playback quality from mobile devices to home theater, while continually learning new tools and techniques in sound design and audio engineering.

Vishvas Chandra

PRO

Hi there, I’m Vishvas Chandra, an audio designer and post-production specialist based in Melbourne. I bring together sound design, audio implementation, and mastering to create immersive audio experiences for AAA games, broadcast, and long-form content. I’m passionate about building robust audio pipelines and exploring AI-assisted workflows to enhance clarity, realism, and efficiency across platforms. Over my career I’ve shipped mobile, VR, and console titles, performed dialogue restoration for broadcast, and composed jingles and music for brands. I thrive in collaborative, cross-disciplinary teams and love refining processes to ensure consistent playback quality from mobile devices to home theater, while continually learning new tools and techniques in sound design and audio engineering.

Available to hire

Hi there, I’m Vishvas Chandra, an audio designer and post-production specialist based in Melbourne. I bring together sound design, audio implementation, and mastering to create immersive audio experiences for AAA games, broadcast, and long-form content. I’m passionate about building robust audio pipelines and exploring AI-assisted workflows to enhance clarity, realism, and efficiency across platforms.

Over my career I’ve shipped mobile, VR, and console titles, performed dialogue restoration for broadcast, and composed jingles and music for brands. I thrive in collaborative, cross-disciplinary teams and love refining processes to ensure consistent playback quality from mobile devices to home theater, while continually learning new tools and techniques in sound design and audio engineering.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Associate Audio Designer at PlaySide Studios (AAA Game Studio)
August 1, 2025 - January 1, 2026
Shipped two live titles across mobile, VR (Meta Quest), and console platforms. Worked extensively in Meta's Horizon Worlds Engine and contributed feedback on its audio pipeline. Implemented audio using Wwise and FMOD within Unreal Engine 5 and Unity 6. Mixed and mastered audio for multiple platforms while maintaining tonal consistency, clarity, and balance. Evaluated and refined audio assets for clarity, consistency, and playback translation across platforms. Kept project documentation current in Google Workspace and tracked tasks through Jira in an agile sprint environment.
Audio Engineer | Show Producer at JOY Media
December 1, 2024 - August 1, 2025
Used Izotope RX for dialogue restoration and noise reduction, including plosive repair, hum removal, spectral cleanup, and intelligibility enhancement. Mixed and mastered audio for broadcast and digital platforms with a focus on speech intelligibility and tonal consistency. Produced and published radio episodes from start to finish, covering editing, scheduling, and upload via WordPress. Designed sound effects and composed music for on-air branding and advertisements. Handled studio, remote, and on-location recording sessions including mic placement, equipment setup, and signal routing.
Audio Visual Technician at First Class Crew Pty Ltd
September 1, 2024 - February 1, 2025
Ran front-of-house audio for live events using Yamaha and Allen & Heath digital consoles, stage boxes, and crossovers. Configured audio-over-IP setups and put together AV schematics for corporate events and webcasts.
Freelance Sound Designer at Freelance
June 1, 2024 - Present
Designed sound effects for characters, spells, weapons, explosions, and UI across multiple projects. Used ElevenLabs for AI voice modelling workflows on client projects. Built and integrated audio systems using Wwise and FMOD with Unity and Unreal. Delivered outsourced audio implementation and sound design work for Foxie Games and other clients.
Session Guitar Player | Music Composer | Educator at Freelance
March 1, 2018 - December 1, 2024
Composed jingles and original music for advertisements for brands such as Puma and Asics. Partnered with NGOs to run music education programmes reaching over 2,000 students.

Education

Master of Music (Production and Creative Technology) at Australian Institute of Music
July 1, 2022 - July 1, 2024
Bachelor of Commerce (Honours) at University of Delhi
October 1, 2018 - October 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet