Available to hire
I’m a Senior Engineer with 15+ years shipping commercial titles in mobile multiplayer FPS and PC. I specialize in real-time networking, low-latency systems, and live-service infrastructure, delivering robust, scalable architectures and performant gameplay.
I lead co-located teams of 15+ across multiple concurrent projects, adapt depth-vs-breadth as needed, and thrive in multicultural, Agile environments. My background spans Unity, Unreal Engine, and server stacks, with a track record of end-to-end delivery from systems design to post-launch ops.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Japanese
Intermediate
Work Experience
Senior Engineer at SID-8 K. K. (Independent Contractor)
March 1, 2019 - PresentOperating contracting entity in Japan; Critical Force (Finland/Korea) engagement 2019–2024; Augurium Mortis: led end-to-end engineering for a commercial PC & Steam Deck title shipped on Steam by a 5-person globally distributed team, covering systems architecture, integration, and post-launch ops; R&D & Web Architecture: built two online portals leveraging React, Prisma, and LLM integrations.
Senior Programmer at Critical Force
May 1, 2017 - March 1, 2019Multiplayer Engineering: Built and maintained the Asian version of Critical Ops with NHN; Unity client and Photon + in-house server stack; Live Ops at scale for a 100M+ downloads title; Core systems including party/matchmaking and input; Player-facing features and live-ops flows; Multi-region codebases with regional economies; Collaborative, cross-office development (Korea/Finland).
Networking Engineer at Cmune
August 1, 2015 - April 1, 2017Real-time Multiplayer Architecture: Built and maintained full real-time networking stack for cross-platform PvPvE play with leagues, server-side AI, leaderboards, and clans; Game modes including Mayhem; Full-stack delivery across client, dedicated server, authentication, and UI.
Game Producer at RingZero Game Studio
July 1, 2013 - July 1, 2015Operations & Pipeline: Owned production planning and delivery for 3 concurrent titles across mobile/console; created sprint roadmaps and drove Agile adoption; Leadership of a multicultural team of 12; Design documentation and business development with European publishers.
Technical Director at Band of Coders
April 1, 2011 - April 1, 2012Project Recovery: Rescued a high-risk project; overhauled codebase and architecture for technical stability; Rapid lifecycle delivery with daily iterations and pivots in collaboration with lead designers; Launched on schedule.
Game Developer at Freelance
January 1, 2010 - April 1, 2011Technical Porting & Extension: Migrated Warmgun from UE3 to UDK; extended core functionality and optimized for new environment; Specialized engine support for El Enigma de la Abadía.
Education
Qualifications
Certified Scrum Master
January 11, 2030 - May 24, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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