I am a creative multimedia developer with 25+ years of commercial experience. I have worked on a wide variety of successful projects for high-profile clients including Cartoon Network, Disney, Sony, Ford and the BBC. This has required learning, researching and developing different technologies as needed to fulfil each brief, and the professional flexibility, ability and confidence to use those technologies. I started programming on the ZX81 and developed an ongoing passion for creating games. My major strengths lie in problem solving and generating ideas. I am creative and technically minded. While capable of working independently, I enjoy working as part of a team. I am a self-motivated person with an intelligent approach to my work, a record of good professional relationships, meeting deadlines and dealing with pressure.

Matt Eade

I am a creative multimedia developer with 25+ years of commercial experience. I have worked on a wide variety of successful projects for high-profile clients including Cartoon Network, Disney, Sony, Ford and the BBC. This has required learning, researching and developing different technologies as needed to fulfil each brief, and the professional flexibility, ability and confidence to use those technologies. I started programming on the ZX81 and developed an ongoing passion for creating games. My major strengths lie in problem solving and generating ideas. I am creative and technically minded. While capable of working independently, I enjoy working as part of a team. I am a self-motivated person with an intelligent approach to my work, a record of good professional relationships, meeting deadlines and dealing with pressure.

Available to hire

I am a creative multimedia developer with 25+ years of commercial experience. I have worked on a wide variety of successful projects for high-profile clients including Cartoon Network, Disney, Sony, Ford and the BBC. This has required learning, researching and developing different technologies as needed to fulfil each brief, and the professional flexibility, ability and confidence to use those technologies.

I started programming on the ZX81 and developed an ongoing passion for creating games. My major strengths lie in problem solving and generating ideas. I am creative and technically minded. While capable of working independently, I enjoy working as part of a team. I am a self-motivated person with an intelligent approach to my work, a record of good professional relationships, meeting deadlines and dealing with pressure.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Unity Developer at UniVirtual
November 1, 2024 - February 1, 2026
Senior developer focused on multiplayer networking. Updated and improved the multiplayer networking within the main Univirtual application, enhancing both playability and stability. Researched and selected suitable replacement for the deprecated multiplayer networking system and implemented the swap to the new solution. Developed 'Cheyenne Air' a multiplayer, full-body, immersive VR learning experience. On the Cheyenne Air project responsibilities included: designing the app architecture, implementing a combination of Photon Fusion 2, FinalIK and ReadyPlayerMe to realise the client's vision. On both projects I collaborated closely with designers, artists and stakeholders to create fun immersive multiplayer worlds for learning.
Senior Unity Developer at Draw&Code
May 1, 2023 - October 1, 2024
Senior developer focused on AR/VR. At Draw&Code I was part of the team that created and delivered TaskmasterVR, an immersive, physics-driven VR game based on the popular Taskmaster comedy show. On Taskmaster I focused on the detailed physics interactions involved in the tasks. I delivered significant improvements in the quality of the physics interactions, playability and ease of use. I also developed AR and VR products for clients including National Geographic, National Museums and Meta. As a Senior Unity Developer I was also responsible for the planning and scoping of future projects.
Senior Software Engineer at Mesmerise
April 1, 2021 - May 1, 2023
VR Development and Research. Developed a multi-user VR conference platform for enterprise clients at Mesmerise, working across both the core product and internal tooling to enhance user experience and optimise the production pipeline. Contributed to the design and delivery of avatar and social presence systems, improving self-representation, user perception, and communication effectiveness in multiplayer environments. Conducted research to investigate and answer many of the new questions thrown up by the uncharted territory that is VR.
Game Developer at Dubit Limited
April 1, 2014 - February 1, 2021
Delivered high quality products across a range of platforms and languages including ActionScript 3, JavaScript, Unity (C#), Roblox (LUA), iOS, Android, Web, AR and VR. Built Bob the Builder: Build City! An iOS and Android app that reached number one in the paid for apps in the 'Kids 5 & Under' category.

Education

HND in Graphic Design Communication at Newham College of Further Education
January 11, 2030 - May 27, 2026
BEd in Primary Education, Design and Technology with Computing at Goldsmiths, University of London
January 11, 2030 - May 27, 2026
Foundation Year in Engineering at Brunel University
January 11, 2030 - May 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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