SECRET-MASTER I’m a Unity Game Developer with experience in developing and optimizing mobile games using C# and Unity. I’ve worked on gameplay systems, AI behaviors, UI, progression mechanics, and performance optimization for casual and hypercasual games. I enjoy building smooth and engaging gameplay experiences, learning new systems, and solving technical problems. I’m able to work independently, communicate clearly, and adapt quickly in remote team environments.

Nguyễn Thanh Hiếu

SECRET-MASTER I’m a Unity Game Developer with experience in developing and optimizing mobile games using C# and Unity. I’ve worked on gameplay systems, AI behaviors, UI, progression mechanics, and performance optimization for casual and hypercasual games. I enjoy building smooth and engaging gameplay experiences, learning new systems, and solving technical problems. I’m able to work independently, communicate clearly, and adapt quickly in remote team environments.

Available to hire

SECRET-MASTER
I’m a Unity Game Developer with experience in developing and optimizing mobile games using C# and Unity. I’ve worked on gameplay systems, AI behaviors, UI, progression mechanics, and performance optimization for casual and hypercasual games.

I enjoy building smooth and engaging gameplay experiences, learning new systems, and solving technical problems. I’m able to work independently, communicate clearly, and adapt quickly in remote team environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Vietnamese
Fluent
English
Intermediate

Work Experience

Embedded Software Specialist at BKAV Corporation
August 1, 2021 - March 1, 2022
Improved and fixed bugs for existing SmartHome products. Participated in programming, scripting, and testing products for new products. Performed other tasks assigned by senior management.
Unity Developer at Virtual Gaming Studio
September 1, 2022 - March 1, 2023
Participated in developing mobile game projects using Unity and C#. Implemented gameplay features such as game flow, win/lose systems, UI settings, and level logic. Fixed bugs according to requests from testers and the team leader. Worked with the game development process, teamwork, and source code management using Git. Supported feature completion and optimized user experience before release.
Unity Developer at Yunero
March 1, 2023 - March 1, 2024
Developed gameplay systems for mobile games: shop, level selection, reward system, and progression system. Integrated advertising, analytics, and third-party SDKs according to project requirements. Proactively handled gameplay, UI, and system logic bugs. Collaborated with designers and artists to improve player experience. Participated in performance optimization for low-configuration Android devices.
Unity Developer at EZ Games
March 1, 2024 - August 1, 2024
Built gameplay systems and core loops for hyper-casual/casual game projects. Developed gameplay features, UI flow, upgrade systems, and game progression. Optimized FPS, memory, and performance on mobile platforms. Refactored code in a modular and scalable direction. Worked directly with testers, designers, and the team leader to resolve issues and improve product quality.
Unity Developer at Zendius
August 1, 2024 - May 1, 2026
Developed and maintained many complex gameplay systems: AI bots, physics interaction, upgrade/equipment systems, and reward mechanics. Designed gameplay systems that are scalable and optimized for mobile platforms. Participated in developing Telegram Mini Game projects and worked with the game development process on web-based platforms. Participated in integrating and handling basic Web3/Blockchain features in games. Supported handling features related to wallet connection, reward systems, and gameplay flow for the Telegram/Web platform. Optimized NavMesh, collision, animation flow, and performance on Android/iOS. Proactively debugged and handled complex gameplay logic, physics, and AI behavior issues. Collaborated with designers, testers, and other team members to complete features and improve player experience. Participated in improving architecture and optimizing the development process within the project.

Education

Mechatronics Engineering at Hanoi University of Science and Technology
September 1, 2017 - August 1, 2022
Mechatronics Engineering at Hanoi University of Science and Technology
September 1, 2017 - August 1, 2022
Mechatronics Engineering at Hanoi University of Science and Technology
September 1, 2017 - August 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment