I am Panashe Ngowera, a creative and technically skilled 3D Generalist and Animator with proven experience delivering high-quality animation for games, cinematics, and marketing content. I specialise in character animation, animation integration, and game development pipelines, with a strong understanding of movement, timing, and performance optimisation. I collaborate with cross-functional teams to translate artistic direction into engaging, responsive animation systems, and I have hands-on expertise with Maya, 3ds Max, Unreal Engine, and iClone. I am passionate about creating immersive, player-focused animation that meets AAA production standards. In leadership roles I have directed teams of 6+ artists, implemented streamlined animation pipelines, and integrated animation into Unreal Engine and Unity. I mentor juniors, participate in recruitment, and deliver polished assets under tight deadlines while maintaining AAA-quality standards. My work spans pre-rendered cinematics, real-time gameplay animation, and VR/interactive applications, always aiming to balance visual fidelity with performance.

Panashe Ngowera

I am Panashe Ngowera, a creative and technically skilled 3D Generalist and Animator with proven experience delivering high-quality animation for games, cinematics, and marketing content. I specialise in character animation, animation integration, and game development pipelines, with a strong understanding of movement, timing, and performance optimisation. I collaborate with cross-functional teams to translate artistic direction into engaging, responsive animation systems, and I have hands-on expertise with Maya, 3ds Max, Unreal Engine, and iClone. I am passionate about creating immersive, player-focused animation that meets AAA production standards. In leadership roles I have directed teams of 6+ artists, implemented streamlined animation pipelines, and integrated animation into Unreal Engine and Unity. I mentor juniors, participate in recruitment, and deliver polished assets under tight deadlines while maintaining AAA-quality standards. My work spans pre-rendered cinematics, real-time gameplay animation, and VR/interactive applications, always aiming to balance visual fidelity with performance.

Available to hire

I am Panashe Ngowera, a creative and technically skilled 3D Generalist and Animator with proven experience delivering high-quality animation for games, cinematics, and marketing content. I specialise in character animation, animation integration, and game development pipelines, with a strong understanding of movement, timing, and performance optimisation. I collaborate with cross-functional teams to translate artistic direction into engaging, responsive animation systems, and I have hands-on expertise with Maya, 3ds Max, Unreal Engine, and iClone. I am passionate about creating immersive, player-focused animation that meets AAA production standards.

In leadership roles I have directed teams of 6+ artists, implemented streamlined animation pipelines, and integrated animation into Unreal Engine and Unity. I mentor juniors, participate in recruitment, and deliver polished assets under tight deadlines while maintaining AAA-quality standards. My work spans pre-rendered cinematics, real-time gameplay animation, and VR/interactive applications, always aiming to balance visual fidelity with performance.

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Work Experience

Freelance 3D Creative Lead at PanArt_Vyzuals
January 1, 2024 - January 1, 2025
Directed freelance 3D work across multiple clients, including interactive VR interior design projects; led concepting, asset creation, animation, and integration into real-time pipelines.
3D Creative Lead at Sampson And Co. Designs [Isoyot Ltd]
April 1, 2024 - September 1, 2024
Delivered an interactive realtime VR Car Configurator; created 3D assets and integrated into a pixel streaming pipeline in collaboration with design and engineering teams.
3D Artist / Animator at HIGH5 VR
February 1, 2024 - March 1, 2025
Produced company branding and marketing visuals, including 3D assets and real-time animations for campaigns; collaborated with marketing team.
3D Space Designer at BakeBoss Ltd
January 1, 2024 - March 1, 2024
3D space design and event visualization; supporting branding and marketing efforts.
Senior 3D Artist / Animator at Tensham Tours VR
October 1, 2019 - July 1, 2021
Led 3D production for VR tours; created characters, environments, and props; supported animation pipeline and real-time assets.
Senior 3D Artist / Animator at Random42
May 1, 2017 - October 1, 2019
Senior 3D Artist / Animator creating high-quality 3D visuals; collaborated with cross-disciplinary teams; produced pre-rendered and real-time assets.
Lead 3D Artist / Animator at Random42
July 1, 2021 - February 1, 2024
Directed a team of 6+ 3D artists; implemented a streamlined animation pipeline and integration of new software; mentored staff; delivered AAA-quality assets and integrated into Unreal Engine/Unity.

Education

BA(Hons) Degree in 3D Animation for Film & Games at University of Hertfordshire
January 1, 2012 - January 1, 2015

Qualifications

BA(Hons) Degree in 3D Animation for Film & Games
January 1, 2012 - January 1, 2015

Industry Experience

Gaming, Media & Entertainment, Professional Services