Hi, I’m Filipe, a Unity Developer and game programmer with a passion for building scalable systems and engaging gameplay across PC, WebGL, and mobile platforms. I enjoy turning ideas into robust, optimized experiences by designing gameplay systems, tooling, and production pipelines using C# and Unity. I’m curious, collaborative, and always looking for ways to improve code quality and gameplay quality. I bring experience in systems architecture, procedural generation, backend/frontend integration, and cross-functional collaboration. I value problem solving, continuous learning, and helping teammates ship high-quality games while maintaining strong performance and maintainable code.

Filipe de Camargo

Hi, I’m Filipe, a Unity Developer and game programmer with a passion for building scalable systems and engaging gameplay across PC, WebGL, and mobile platforms. I enjoy turning ideas into robust, optimized experiences by designing gameplay systems, tooling, and production pipelines using C# and Unity. I’m curious, collaborative, and always looking for ways to improve code quality and gameplay quality. I bring experience in systems architecture, procedural generation, backend/frontend integration, and cross-functional collaboration. I value problem solving, continuous learning, and helping teammates ship high-quality games while maintaining strong performance and maintainable code.

Available to hire

Hi, I’m Filipe, a Unity Developer and game programmer with a passion for building scalable systems and engaging gameplay across PC, WebGL, and mobile platforms. I enjoy turning ideas into robust, optimized experiences by designing gameplay systems, tooling, and production pipelines using C# and Unity. I’m curious, collaborative, and always looking for ways to improve code quality and gameplay quality.

I bring experience in systems architecture, procedural generation, backend/frontend integration, and cross-functional collaboration. I value problem solving, continuous learning, and helping teammates ship high-quality games while maintaining strong performance and maintainable code.

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Experience Level

Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced

Work Experience

Unity Developer at MIKAN Studio
July 1, 2025 - Present
Developed gameplay systems, systems architecture, and internal tooling using Unity and C# for Kundara: Art of Cards on PC. Implemented combat, card, inventory, save systems, UI architecture, event and audio systems, and procedural map/progression generation. Refactored production pipelines, optimized performance, and debugged critical issues throughout development. Built backend/frontend integrations for gameplay features and internal pipelines. Integrated FMOD, Spine, DOTween, and FEEL. Led the Coliseu WebGL/mobile project with tailored gameplay systems and client-facing technical solutions.
Programming Instructor at Happy
October 1, 2024 - June 1, 2025
Taught game development and programming using Unity, Unreal Engine, GameMaker, C#, and C++. Delivered lessons on programming logic, project architecture, and object-oriented programming. Mentored student projects, assisting with problem-solving and technical planning.
Game Programmer at Tamarin Studio
November 1, 2023 - June 1, 2024
Developed gameplay systems, architecture, and internal tools using Unity and C# for Excommunicated. Implemented audio systems with FMOD, created reusable UI architectures, and contributed to optimization and maintenance of development pipelines. Participated in Steam demo development and version control workflows with Git.
Unity Developer at Toninha Games
July 1, 2023 - February 1, 2024
Developed gameplay systems for the mobile project Among Animals Pet Rescue using Unity and C#. Implemented progression systems, advertisements, and In-App Purchases (IAP). Integrated audio with FMOD and collaborated on version control workflows using Git. Supported technical maintenance and evolution of the mobile project.
Programming Instructor at SuperGeeks
March 1, 2022 - March 1, 2023
Taught game development using Unity, Unreal Engine, C#, and C++ for children and teenagers. Introduced gameplay programming fundamentals, systems architecture, and multiplayer concepts using Mirror. Helped students plan and organize their gameplay projects.
Game Developer at Freelancer
November 1, 2021 - November 1, 2022
Developed independent games and client projects using Unity and C#. Created gameplay systems, AI behaviors, and features for projects published on itch.io and game jams. Implemented an AI pathfinding system for the NOUS project and worked as a generalist programmer on various prototypes.
Web Design Intern at Editora PINI
April 1, 2017 - September 1, 2017
Updated and maintained web content using HTML and CSS. Organized pages and digital materials in collaboration with the production team.

Education

Bachelor’s Degree in Digital Design at Universidade Anhembi Morumbi
January 1, 2014 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment