Hi, I’m Filipe, a Unity Developer and game programmer with a passion for building scalable systems and engaging gameplay across PC, WebGL, and mobile platforms. I enjoy turning ideas into robust, optimized experiences by designing gameplay systems, tooling, and production pipelines using C# and Unity. I’m curious, collaborative, and always looking for ways to improve code quality and gameplay quality.
I bring experience in systems architecture, procedural generation, backend/frontend integration, and cross-functional collaboration. I value problem solving, continuous learning, and helping teammates ship high-quality games while maintaining strong performance and maintainable code.
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