Hi, I'm Kurosaki. I'm a system focused Unity C# programmer I am a C# and Unity engineer specializing in building stable, decoupled codebases across international pipelines, currently managing concurrent development contracts for studios in Indonesia and Sweden. Whether refactoring UI frameworks for explicit gamepad navigation under tight Steam Next Fest deadlines or optimizing core systems, my focus is always on delivering autonomous, production-ready execution.

Kurosaki Ryou

Hi, I'm Kurosaki. I'm a system focused Unity C# programmer I am a C# and Unity engineer specializing in building stable, decoupled codebases across international pipelines, currently managing concurrent development contracts for studios in Indonesia and Sweden. Whether refactoring UI frameworks for explicit gamepad navigation under tight Steam Next Fest deadlines or optimizing core systems, my focus is always on delivering autonomous, production-ready execution.

Available to hire

Hi, I’m Kurosaki.
I’m a system focused Unity C# programmer
I am a C# and Unity engineer specializing in building stable, decoupled codebases across international pipelines, currently managing concurrent development contracts for studios in Indonesia and Sweden. Whether refactoring UI frameworks for explicit gamepad navigation under tight Steam Next Fest deadlines or optimizing core systems, my focus is always on delivering autonomous, production-ready execution.

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Experience Level

Beginner
Beginner

Language

English
Advanced

Work Experience

Game Programmer (Contract) at Wonder Spark Studio
December 1, 2025 - Present
Architect and maintain decoupled core gameplay structures and foundational engine subsystems using Unity 6 and highly structured C# pipelines. Refactored a complex legacy UI framework to support explicit gamepad navigation under compressed Steam Next Fest production deadlines. Implemented production-ready frameworks and designer-facing tools, leveraging a rigorous alternating-day scheduling system to balance multi-studio contract milestones. Used VContainer for explicit dependency injection to create decoupled, maintainable, and testable code across the project lifecycle. Optimized rendering pathways and environmental visual logic with Unity's VFX Graph to translate art direction into performant technical systems.
Game programmer at Sinergasia
November 1, 2025 - Present
Involved as a co main programmer Inventory system Noise system Settings for both ends Main menu Currently on break rn

Education

B.Sc. in Information Technology at Technological University Taunggyi
January 11, 2030 - January 1, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

Beginner
Beginner