Available to hire
Hi, I’m Kurosaki.
I’m a system focused Unity C# programmer
I am a C# and Unity engineer specializing in building stable, decoupled codebases across international pipelines, currently managing concurrent development contracts for studios in Indonesia and Sweden. Whether refactoring UI frameworks for explicit gamepad navigation under tight Steam Next Fest deadlines or optimizing core systems, my focus is always on delivering autonomous, production-ready execution.
Skills
Language
English
Advanced
Work Experience
Game Programmer (Contract) at Wonder Spark Studio
December 1, 2025 - PresentArchitect and maintain decoupled core gameplay structures and foundational engine subsystems using Unity 6 and highly structured C# pipelines. Refactored a complex legacy UI framework to support explicit gamepad navigation under compressed Steam Next Fest production deadlines. Implemented production-ready frameworks and designer-facing tools, leveraging a rigorous alternating-day scheduling system to balance multi-studio contract milestones. Used VContainer for explicit dependency injection to create decoupled, maintainable, and testable code across the project lifecycle. Optimized rendering pathways and environmental visual logic with Unity's VFX Graph to translate art direction into performant technical systems.
Game programmer at Sinergasia
November 1, 2025 - PresentInvolved as a co main programmer
Inventory system
Noise system
Settings for both ends
Main menu
Currently on break rn
Education
B.Sc. in Information Technology at Technological University Taunggyi
January 11, 2030 - January 1, 2028Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
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