I graduated from the Polytechnic of Turin, specializing in digital sculpture for video games and cinematics. My passion lies in creating immersive environments for large productions. Over the years, I've worked on notable projects in various studios, honing my skills in Unreal Engine and Maya. In my free time, I enjoy exploring art and technology, always looking to expand my knowledge and creativity. I'm driven by the desire to create captivating visual experiences in the gaming industry.

Andrea Schiro

I graduated from the Polytechnic of Turin, specializing in digital sculpture for video games and cinematics. My passion lies in creating immersive environments for large productions. Over the years, I've worked on notable projects in various studios, honing my skills in Unreal Engine and Maya. In my free time, I enjoy exploring art and technology, always looking to expand my knowledge and creativity. I'm driven by the desire to create captivating visual experiences in the gaming industry.

Available to hire

I graduated from the Polytechnic of Turin, specializing in digital sculpture for video games and cinematics. My passion lies in creating immersive environments for large productions. Over the years, I’ve worked on notable projects in various studios, honing my skills in Unreal Engine and Maya.
In my free time, I enjoy exploring art and technology, always looking to expand my knowledge and creativity. I’m driven by the desire to create captivating visual experiences in the gaming industry.

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Language

Italian
Fluent
English
Advanced

Work Experience

3D Generalist at ANIMOKA
January 1, 2016 - December 31, 2018
Worked as a 3D generalist for cartoon productions, focusing on environment and character design.
3D Environment Artist at PLASTIC WAX
January 1, 2018 - December 31, 2019
Contributed to the development of 3D environments for video game cinematics, refining skills in asset creation.
3D Environment/Generalist at ILLOGIC
January 1, 2019 - December 31, 2020
Developed immersive environments and acted as a generalist for VR applications.
3D Artist at STORMIND GAMES
January 1, 2020 - Present
Worked on creating 3D assets and environments for various video games, enhancing visual fidelity.

Education

Design Degree at Politechnic of Turin
January 1, 2016 - December 31, 2016
MASTER in Maya, CG, and Videogames at Event Horizon School
January 1, 2017 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment