Senior 3D Environment Artist and Unreal Engine Artist with 6+ years of professional experience across AAA and AA productions. I specialize in the full environment art pipeline—from blockout to final in-game implementation—covering modular kits, props, terrain, foliage, materials, lighting, composition, and environmental storytelling. I focus on gameplay readability, strong visual hierarchy, and real-time optimization, working closely with level design and multidisciplinary teams. My credits include A Quiet Place: The Road Ahead, Batora: Lost Haven, and Remothered titles, plus earlier AAA cinematic experience at Plastic Wax in Sydney.

Andrea Schirò

Senior 3D Environment Artist and Unreal Engine Artist with 6+ years of professional experience across AAA and AA productions. I specialize in the full environment art pipeline—from blockout to final in-game implementation—covering modular kits, props, terrain, foliage, materials, lighting, composition, and environmental storytelling. I focus on gameplay readability, strong visual hierarchy, and real-time optimization, working closely with level design and multidisciplinary teams. My credits include A Quiet Place: The Road Ahead, Batora: Lost Haven, and Remothered titles, plus earlier AAA cinematic experience at Plastic Wax in Sydney.

Available to hire

Senior 3D Environment Artist and Unreal Engine Artist with 6+ years of professional experience across AAA and AA productions. I specialize in the full environment art pipeline—from blockout to final in-game implementation—covering modular kits, props, terrain, foliage, materials, lighting, composition, and environmental storytelling.

I focus on gameplay readability, strong visual hierarchy, and real-time optimization, working closely with level design and multidisciplinary teams. My credits include A Quiet Place: The Road Ahead, Batora: Lost Haven, and Remothered titles, plus earlier AAA cinematic experience at Plastic Wax in Sydney.

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Language

Italian
Fluent
English
Advanced

Work Experience

3D Generalist & Product Designer at Mezcal — Communication Agency
January 1, 2021 - Present
Created 3D product models for advertising campaigns. Developed and optimized virtual environments and mini sets for real-time applications. Produced optimized virtual environments for the Spatial metaverse platform.
3D Artist — Unreal Artist & Environment Artist at Stormind Games
January 1, 2020 - January 1, 2026
Created and integrated production-ready 3D environments and game assets for commercial video game productions. Worked across the full environment art pipeline in Unreal Engine: blockout, scene assembly, modular environment kits, props, terrain, foliage, materials and lighting, followed by in-game implementation. Focused on composition, visual hierarchy, gameplay readability and environmental storytelling while aligning with level design and gameplay requirements. Performed level dressing and asset integration, collaborating with multidisciplinary teams in iterative production pipelines. Optimized environments and assets for real-time performance across target platforms. Also contributed to original productions and remastered editions, adapting assets and scenes to updated production requirements.
3D Artist at STORMIND GAMES
January 1, 2020 - Present
Worked on creating 3D assets and environments for various video games, enhancing visual fidelity.
3D Environment / Generalist — VR Applications at Illogic — Turin, Italy
January 1, 2019 - January 1, 2020
Created 3D environments and assets for VR applications. Developed and integrated real-time 3D environments for immersive applications.
3D Environment/Generalist at ILLOGIC
January 1, 2019 - December 31, 2020
Developed immersive environments and acted as a generalist for VR applications.
3D Environment Artist — AAA Cinematics at Plastic Wax — Sydney, Australia
January 1, 2018 - January 1, 2019
Created high-quality 3D environments and assets for AAA cinematic productions. Worked on environment production for international video game IPs including Mortal Kombat X and Civilization.
3D Environment Artist at PLASTIC WAX
January 1, 2018 - December 31, 2019
Contributed to the development of 3D environments for video game cinematics, refining skills in asset creation.
3D Generalist — Cartoon Productions at Animoka — Turin, Italy
January 1, 2016 - January 1, 2018
Created 3D assets and environments for animated productions. Worked across modeling and digital production workflows.
3D Generalist at ANIMOKA
January 1, 2016 - December 31, 2018
Worked as a 3D generalist for cartoon productions, focusing on environment and character design.

Education

Design Degree at Politechnic of Turin
January 1, 2016 - December 31, 2016
MASTER in Maya, CG, and Videogames at Event Horizon School
January 1, 2017 - December 31, 2017
Master in Maya, CG & Videogames at Event Horizon School
January 1, 2017 - January 1, 2017
Bachelor's Degree in Visual Communication Design at Politecnico di Torino
January 1, 2016 - January 1, 2016
Master in Maya, CG & Videogames at Event Horizon School — Turin
January 1, 2017 - December 31, 2017
Bachelor's Degree in Visual Communication Design at Politecnico di Torino — Turin
January 1, 2016 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education