Hi, I’m Liam Walsh, a game designer and artist based in Bloomington, Indiana. I just completed a BS in Game Design with an Art Minor at Indiana University in May 2026. I’ve built a physics-based sandbox game, Silliards, using Unreal Engine 5, that launched on Steam in May 2026 _Website not available. Sign in: https://www.twine.net/signup_ and I love designing mechanics, world-building, and prototyping playable ideas. Beyond game design, I've taught VR and game design courses, mentored students, and collaborated with startups to craft engaging brand experiences. I’m passionate about animating non-humanoid characters and turning ambitious concepts into playable experiences.

Liam Walsh

Hi, I’m Liam Walsh, a game designer and artist based in Bloomington, Indiana. I just completed a BS in Game Design with an Art Minor at Indiana University in May 2026. I’ve built a physics-based sandbox game, Silliards, using Unreal Engine 5, that launched on Steam in May 2026 _Website not available. Sign in: https://www.twine.net/signup_ and I love designing mechanics, world-building, and prototyping playable ideas. Beyond game design, I've taught VR and game design courses, mentored students, and collaborated with startups to craft engaging brand experiences. I’m passionate about animating non-humanoid characters and turning ambitious concepts into playable experiences.

Available to hire

Hi, I’m Liam Walsh, a game designer and artist based in Bloomington, Indiana. I just completed a BS in Game Design with an Art Minor at Indiana University in May 2026. I’ve built a physics-based sandbox game, Silliards, using Unreal Engine 5, that launched on Steam in May 2026 Website not available. Sign in: https://www.twine.net/signup and I love designing mechanics, world-building, and prototyping playable ideas.

Beyond game design, I’ve taught VR and game design courses, mentored students, and collaborated with startups to craft engaging brand experiences. I’m passionate about animating non-humanoid characters and turning ambitious concepts into playable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Creative Consultant at K&M Brand Collective
January 1, 2026 - Present
Selected for Kelley School of Business/Media School Brand Management Consulting Program providing paid creative design and consulting services to edtech start-up under tutelage of Indiana University brand management faculty.
Game Designer at Silliards LLC
September 1, 2004 - Present
Game designer of physics-based, sandbox game that takes players through objectives and levels of wacky situations as the world’s greatest player experiences billiards nirvana. Design and prototype work in Niagara in Unreal Engine 5 and significant game art and mockups. Game slated to publish in spring 2026.
Game Design Instructor at IDTech
June 1, 2025 - August 31, 2025
Taught Virtual Reality and Game Design courses using Roblox, Meta Quest, Unity, and Unreal Engine. Role included managing teens overnight stays at Purdue University.
Marketing Design Intern at Anzu
June 1, 2024 - August 31, 2024
Designed in-game advertising placements for clients, creating marketing campaign screen recordings, mock-ups, screen grabs, and design projects.
Mentor at Superpower Mentors
August 1, 2023 - Present
Paid mentoring for students with dyslexia at Utah, BYU, Montana State, and Georgia Tech.

Education

Bachelor of Science in Game Design at Indiana University, Bloomington
September 1, 2021 - May 1, 2026

Qualifications

AP Scholar
January 11, 2030 - May 28, 2026
Morelli Scholarship
September 1, 2022 - May 28, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services