Available to hire
Senior Unity3D Game Developer with 7+ years of experience building and shipping 2D/3D mobile games (C#) across casino, arcade, and casual genres. I specialize in real-time multiplayer systems, performance optimization, and monetization using IAP and AdMob.
I’ve led end-to-end development for commercial Android titles—from prototype to Play Store—and supported live operations with analytics, KPI dashboards, and hotfix releases. I collaborate effectively in agile teams across India and the UAE to deliver reliable, high-performance gameplay experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Senior Unity3D Game Developer at Valsense LLC
February 1, 2024 - PresentLead engineer on a Live Stream Casino platform (Teen Patti, Poker) supporting thousands of concurrent real-time players on Android. Architected real-time gameplay systems including server-synced game state, custom animation controllers, and responsive UI flows. Integrated third-party SDKs (AdMob, analytics, payment gateways) and established KPI dashboards for monetization tracking. Drove sprint planning and task management via JIRA in an agile team, ensuring consistent on-time delivery.
Unity3D Game Developer at Lazulite Technology Services
September 1, 2022 - June 1, 2023Developed and shipped performance-intensive mobile games in Unity (C#) targeting a wide range of Android hardware tiers. Built game UI systems, gameplay mechanics, and asset optimization pipelines (Addressables, Asset Bundles) to minimize APK size. Profiled and resolved CPU/GPU bottlenecks achieving a stable 60 FPS on mid-range devices through draw call reduction and LOD tuning.
Unity3D Game Developer (3D) at Live Nation Entertainment
August 1, 2021 - August 1, 2022Shipped two commercial titles: Unicorn Run (Candy Land) — a 3D endless runner — and Tripzy, a real-time multiplayer quiz game. Implemented physics-based player controllers, rigidbody interactions, animation state machines, and complete UI systems. Managed Android build pipelines and provided live deployment support including hotfix releases post-launch.
Unity3D Game Developer at Quy Technology Pvt. Ltd.
January 1, 2020 - January 1, 2021Built a feature-rich Slot machine game and a real-time Ludo multiplayer game with server-synced room-based matchmaking. Integrated Google AdMob and Unity IAP systems, establishing core monetization revenue streams for both titles. Reduced RAM usage by ~25% and improved frame pacing through memory profiling, texture atlasing, and object pooling.
Unity3D Game Developer at BR Softech Pvt. Ltd.
October 1, 2018 - November 1, 2019Delivered multiple casino and board game titles (Teen Patti, Ludo, Slots) end-to-end from design to Play Store publishing. Designed core gameplay logic, dynamic UI layouts, animation controllers, and win/loss condition systems. Gained full-lifecycle production experience: monetization strategy, Play Store listing management, and post-launch patching.
Education
Bachelor of Technology – Computer Science at A.P.J. Abdul Kalam Technical University Kanpur, India
July 1, 2014 - July 1, 2018Bachelor of Technology – Computer Science at A.P.J. Abdul Kalam Technical University
July 1, 2014 - July 1, 2018Qualifications
Google Play Console – Published & managed multiple live Android game titles
January 11, 2030 - May 29, 2026Unity Analytics & Firebase – Event tracking, crash reporting, and user retention analysis
January 11, 2030 - May 29, 2026Agile / Scrum – Sprint planning and delivery via JIRA across distributed teams
January 11, 2030 - May 29, 2026Version Control – Git (GitHub / GitLab) with branching strategies for game projects
January 11, 2030 - May 29, 2026Google Play Console – Published & managed multiple live Android game titles
January 11, 2030 - August 20, 2026Unity Analytics & Firebase – Event tracking, crash reporting, and user retention analysis
January 11, 2030 - August 20, 2026Agile / Scrum – Sprint planning and delivery via JIRA across distributed teams
January 11, 2030 - August 20, 2026Version Control – Git (GitHub / GitLab) with branching strategies for game projects
January 11, 2030 - August 20, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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