Senior Unity3D Game Developer with 7+ years of experience building and shipping 2D/3D mobile games (C#) across casino, arcade, and casual genres. I specialize in real-time multiplayer systems, performance optimization, and monetization using IAP and AdMob. I’ve led end-to-end development for commercial Android titles—from prototype to Play Store—and supported live operations with analytics, KPI dashboards, and hotfix releases. I collaborate effectively in agile teams across India and the UAE to deliver reliable, high-performance gameplay experiences.

SHANI SAGAR

Senior Unity3D Game Developer with 7+ years of experience building and shipping 2D/3D mobile games (C#) across casino, arcade, and casual genres. I specialize in real-time multiplayer systems, performance optimization, and monetization using IAP and AdMob. I’ve led end-to-end development for commercial Android titles—from prototype to Play Store—and supported live operations with analytics, KPI dashboards, and hotfix releases. I collaborate effectively in agile teams across India and the UAE to deliver reliable, high-performance gameplay experiences.

Available to hire

Senior Unity3D Game Developer with 7+ years of experience building and shipping 2D/3D mobile games (C#) across casino, arcade, and casual genres. I specialize in real-time multiplayer systems, performance optimization, and monetization using IAP and AdMob.

I’ve led end-to-end development for commercial Android titles—from prototype to Play Store—and supported live operations with analytics, KPI dashboards, and hotfix releases. I collaborate effectively in agile teams across India and the UAE to deliver reliable, high-performance gameplay experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Senior Unity3D Game Developer at Valsense LLC
February 1, 2024 - Present
Lead engineer on a Live Stream Casino platform (Teen Patti, Poker) supporting thousands of concurrent real-time players on Android. Architected real-time gameplay systems including server-synced game state, custom animation controllers, and responsive UI flows. Integrated third-party SDKs (AdMob, analytics, payment gateways) and established KPI dashboards for monetization tracking. Drove sprint planning and task management via JIRA in an agile team, ensuring consistent on-time delivery.
Unity3D Game Developer at Lazulite Technology Services
September 1, 2022 - June 1, 2023
Developed and shipped performance-intensive mobile games in Unity (C#) targeting a wide range of Android hardware tiers. Built game UI systems, gameplay mechanics, and asset optimization pipelines (Addressables, Asset Bundles) to minimize APK size. Profiled and resolved CPU/GPU bottlenecks achieving a stable 60 FPS on mid-range devices through draw call reduction and LOD tuning.
Unity3D Game Developer (3D) at Live Nation Entertainment
August 1, 2021 - August 1, 2022
Shipped two commercial titles: Unicorn Run (Candy Land) — a 3D endless runner — and Tripzy, a real-time multiplayer quiz game. Implemented physics-based player controllers, rigidbody interactions, animation state machines, and complete UI systems. Managed Android build pipelines and provided live deployment support including hotfix releases post-launch.
Unity3D Game Developer at Quy Technology Pvt. Ltd.
January 1, 2020 - January 1, 2021
Built a feature-rich Slot machine game and a real-time Ludo multiplayer game with server-synced room-based matchmaking. Integrated Google AdMob and Unity IAP systems, establishing core monetization revenue streams for both titles. Reduced RAM usage by ~25% and improved frame pacing through memory profiling, texture atlasing, and object pooling.
Unity3D Game Developer at BR Softech Pvt. Ltd.
October 1, 2018 - November 1, 2019
Delivered multiple casino and board game titles (Teen Patti, Ludo, Slots) end-to-end from design to Play Store publishing. Designed core gameplay logic, dynamic UI layouts, animation controllers, and win/loss condition systems. Gained full-lifecycle production experience: monetization strategy, Play Store listing management, and post-launch patching.

Education

Bachelor of Technology – Computer Science at A.P.J. Abdul Kalam Technical University Kanpur, India
July 1, 2014 - July 1, 2018
Bachelor of Technology – Computer Science at A.P.J. Abdul Kalam Technical University
July 1, 2014 - July 1, 2018

Qualifications

Google Play Console – Published & managed multiple live Android game titles
January 11, 2030 - May 29, 2026
Unity Analytics & Firebase – Event tracking, crash reporting, and user retention analysis
January 11, 2030 - May 29, 2026
Agile / Scrum – Sprint planning and delivery via JIRA across distributed teams
January 11, 2030 - May 29, 2026
Version Control – Git (GitHub / GitLab) with branching strategies for game projects
January 11, 2030 - May 29, 2026
Google Play Console – Published & managed multiple live Android game titles
January 11, 2030 - August 20, 2026
Unity Analytics & Firebase – Event tracking, crash reporting, and user retention analysis
January 11, 2030 - August 20, 2026
Agile / Scrum – Sprint planning and delivery via JIRA across distributed teams
January 11, 2030 - August 20, 2026
Version Control – Git (GitHub / GitLab) with branching strategies for game projects
January 11, 2030 - August 20, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment