Divyarajsinh Chudasama
I'm a game designer with hands-on experience in level design, mission scripting, and gameplay systems.
About
I’m a game designer with hands-on experience in level design, mission scripting, and gameplay systems. I bridge design and technical implementation through Unreal Engine and Unity, with a strong background in prototyping, iteration, and player-centered design.
I collaborate closely with art, engineering, and production teams to ship polished prototypes and levels that emphasize clear player flow and meaningful pacing. I’m proficient in C++, C#, and Python, and I enjoy turning ambitious concepts into accessible, engaging experiences.
- 1 year's experience
- Joined May 2026
Skills· 16
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience
Recorded and documented 26 gameplay sessions to feed AI training systems; ensured diverse data coverage for testing and behavioral analysis; consistently met daily recording targets and delivered structured session reports to cross-functional teams on schedule.
Designed and blocked out a space-station level with clear player flow, spatial readability, and distinct zones; documented pacing insights, sightlines, and enemy placements to align the team. Rebuilt a Halo map in Blender to analyze combat flow and navigation; designed canyon base structures with objective specs to optimize combat and player movement.
Streamlined design pipelines to improve team efficiency and ensure on-time delivery across multiple concurrent projects; led creative collaboration between design and marketing, balancing creative goals with production constraints.
Education· 12
Certifications and awards· 18
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