I'm a game designer with hands-on experience in level design, mission scripting, and gameplay systems. I bridge design and technical implementation through Unreal Engine and Unity, with a strong background in prototyping, iteration, and player-centered design. I collaborate closely with art, engineering, and production teams to ship polished prototypes and levels that emphasize clear player flow and meaningful pacing. I’m proficient in C++, C#, and Python, and I enjoy turning ambitious concepts into accessible, engaging experiences.

Divyarajsinh Chudasama

I'm a game designer with hands-on experience in level design, mission scripting, and gameplay systems. I bridge design and technical implementation through Unreal Engine and Unity, with a strong background in prototyping, iteration, and player-centered design. I collaborate closely with art, engineering, and production teams to ship polished prototypes and levels that emphasize clear player flow and meaningful pacing. I’m proficient in C++, C#, and Python, and I enjoy turning ambitious concepts into accessible, engaging experiences.

Available to hire

I’m a game designer with hands-on experience in level design, mission scripting, and gameplay systems. I bridge design and technical implementation through Unreal Engine and Unity, with a strong background in prototyping, iteration, and player-centered design.

I collaborate closely with art, engineering, and production teams to ship polished prototypes and levels that emphasize clear player flow and meaningful pacing. I’m proficient in C++, C#, and Python, and I enjoy turning ambitious concepts into accessible, engaging experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Gamer (Contract) at Highbrow Technology Inc
April 1, 2025 - July 31, 2025
Recorded and documented 26 gameplay sessions to feed AI training systems; ensured diverse data coverage for testing and behavioral analysis; consistently met daily recording targets and delivered structured session reports to cross-functional teams on schedule.
Game Designer at Diaspora Games
October 1, 2024 - September 30, 2025
Designed and blocked out a space-station level with clear player flow, spatial readability, and distinct zones; documented pacing insights, sightlines, and enemy placements to align the team. Rebuilt a Halo map in Blender to analyze combat flow and navigation; designed canyon base structures with objective specs to optimize combat and player movement.
Design Manager at Making Bytes LLP
July 1, 2021 - March 31, 2022
Streamlined design pipelines to improve team efficiency and ensure on-time delivery across multiple concurrent projects; led creative collaboration between design and marketing, balancing creative goals with production constraints.

Education

M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - December 31, 2024
Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - December 31, 2021
M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - January 1, 2024
Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - January 1, 2021
M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - January 1, 2024
B.Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - January 1, 2021
M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - January 1, 2024
B.Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - January 1, 2021
M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - January 1, 2024
B.Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - January 1, 2021
M.A. Game Development at Academy of Art University
January 1, 2022 - January 1, 2024
B.Tech. Computer Engineering at Sal College of Engineering
January 1, 2017 - January 1, 2021

Qualifications

Unreal Engine 5 for Beginners: Virtual Production Basics
January 11, 2030 - May 29, 2026
Unity: 3D Level Design
January 11, 2030 - May 29, 2026
The Ultimate Guide to Game Development with Unity (Official)
January 11, 2030 - May 29, 2026
Unreal Engine 5 for Beginners: Virtual Production Basics - Certificate
January 11, 2030 - May 29, 2026
Unity: 3D Level Design - Certificate
January 11, 2030 - May 29, 2026
The Ultimate Guide to Game Development with Unity (Official Curriculum) - Certificate
January 11, 2030 - May 29, 2026
Unreal Engine 5 for Beginners: Virtual Production Basics - Certificate
January 11, 2030 - June 16, 2026
Unity: 3D Level Design - Certificate
January 11, 2030 - June 16, 2026
The Ultimate Guide to Game Development with Unity (Official) - Certificate
January 11, 2030 - June 16, 2026
Unreal Engine 5 for Beginners: Virtual Production Basics
January 11, 2030 - June 16, 2026
Unity: 3D Level Design
January 11, 2030 - June 16, 2026
The Ultimate Guide to Game Development with Unity (Official)
January 11, 2030 - June 16, 2026
Unreal Engine 5 for Beginners: Virtual Production Basics
January 11, 2030 - June 16, 2026
Unity: 3D Level Design
January 11, 2030 - June 16, 2026
The Ultimate Guide to Game Development with Unity (Official)
January 11, 2030 - June 16, 2026
Unreal Engine 5 for Beginners: Virtual Production Basics
January 11, 2030 - June 29, 2026
Unity: 3D Level Design
January 11, 2030 - June 29, 2026
The Ultimate Guide to Game Development with Unity (Official)
January 11, 2030 - June 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet