Available to hire
I’m a game designer with hands-on experience in level design, mission scripting, and gameplay systems. I bridge design and technical implementation through Unreal Engine and Unity, delivering experiences with clear player flow, pacing, and readability. I thrive on rapid prototyping, iteration, and player-centric design, backed by a solid foundation in C++, C#, and Python.
I enjoy collaborating with engineers and artists to turn ideas into polished gameplay and robust gameplay systems, ensuring documentation and communication stay aligned with creative goals and production constraints.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Game Designer at Diaspora Games
October 1, 2024 - September 30, 2025Designed and blocked out a space-station level with clear player flow, spatial readability, and distinct zones; documented pacing insights, sightlines, and enemy placements to align the team. Rebuilt a Halo map in Blender to analyze combat flow and navigation; designed canyon base structures with objective specs to optimize combat and player movement.
Gamer (Contract) at Highbrow Technology Inc
April 1, 2025 - July 31, 2025Recorded and documented 26 gameplay sessions to feed AI training systems; ensured diverse data coverage for testing and behavioral analysis; consistently met daily recording targets and delivered structured session reports to cross-functional teams on schedule.
Design Manager at Making Bytes LLP
July 1, 2021 - March 31, 2022Streamlined design pipelines to improve team efficiency and ensure on-time delivery across multiple concurrent projects; led creative collaboration between design and marketing, balancing creative goals with production constraints.
Education
M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - December 31, 2024Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - December 31, 2021M.A. Game Development at Academy of Art University, San Francisco, CA
January 1, 2022 - January 1, 2024Tech. Computer Engineering at Sal College of Engineering, Gujarat, India
January 1, 2017 - January 1, 2021Qualifications
Unreal Engine 5 for Beginners: Virtual Production Basics
January 11, 2030 - May 29, 2026Unity: 3D Level Design
January 11, 2030 - May 29, 2026The Ultimate Guide to Game Development with Unity (Official)
January 11, 2030 - May 29, 2026Unreal Engine 5 for Beginners: Virtual Production Basics - Certificate
January 11, 2030 - May 29, 2026Unity: 3D Level Design - Certificate
January 11, 2030 - May 29, 2026The Ultimate Guide to Game Development with Unity (Official Curriculum) - Certificate
January 11, 2030 - May 29, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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