I'm a dedicated 3D artist with a passion for game development, LiDAR reconstruction, photogrammetry, and real-time asset production. I specialize in delivering optimized high- and low-poly models, PBR textures, UV layouts, and immersive environment art. Throughout my career I’ve collaborated with teams across studios to turn concepts into production-ready assets, using tools like Maya, ZBrush, Substance Painter/Designer, and Unity. I’m always looking for ways to improve workflows and push the boundaries of real-time visuals with efficient, scalable techniques.

Martin Calaway

I'm a dedicated 3D artist with a passion for game development, LiDAR reconstruction, photogrammetry, and real-time asset production. I specialize in delivering optimized high- and low-poly models, PBR textures, UV layouts, and immersive environment art. Throughout my career I’ve collaborated with teams across studios to turn concepts into production-ready assets, using tools like Maya, ZBrush, Substance Painter/Designer, and Unity. I’m always looking for ways to improve workflows and push the boundaries of real-time visuals with efficient, scalable techniques.

Available to hire

I’m a dedicated 3D artist with a passion for game development, LiDAR reconstruction, photogrammetry, and real-time asset production. I specialize in delivering optimized high- and low-poly models, PBR textures, UV layouts, and immersive environment art.

Throughout my career I’ve collaborated with teams across studios to turn concepts into production-ready assets, using tools like Maya, ZBrush, Substance Painter/Designer, and Unity. I’m always looking for ways to improve workflows and push the boundaries of real-time visuals with efficient, scalable techniques.

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Language

English
Fluent

Work Experience

3D Artist at Kyoso Interactive
February 1, 2025 - May 1, 2026
Created 3D assets from concept art using Maya. Hand-painted and textured assets in 3D Coat. Imported and configured assets in Unity.
3D Generalist Artist at Meta
June 1, 2023 - August 1, 2023
Optimized 3D scanned models for production use. Reworked UVs and applied PBR textures.
3D Artist at Turn 10 Studios
April 1, 2022 - June 1, 2022
Performed 3D asset QA using 3ds Max and proprietary tools.
Senior 3D Digital Artist at Amazon
January 1, 2020 - April 1, 2022
Built and optimized 3D assets from LiDAR scans and CAD data. Performed topology cleanup, UV mapping, baking, and PBR texturing. Improved production workflows and asset processing efficiency.
Lead 3D Scanning Engineer at Oculus VR
July 1, 2016 - March 1, 2018
Led scanning operations and managed engineering assistants. Developed improved workflows for scan production.

Education

BFA in Game Production at International Academy of Design and Technology
January 1, 2011 - January 1, 2014
Associate Degree in Media Design & Production at Clover Park Technical College
January 1, 2006 - January 1, 2008
BFA in Game Production at International Academy of Design and Technology
January 1, 2011 - January 1, 2014
Associate Degree in Media Design & Production at Clover Park Technical College
January 1, 2006 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet