Hi, I’m Anatoliy Sokolov, a Senior Game UI and Graphic Designer with 15 years of experience in mobile game development. I specialize in UI systems, game branding, and visual direction for live-service titles, collaborating with cross-functional teams to deliver cohesive, high-quality experiences. I’ve contributed to the visual identity of titles like Pixel Gun 3D, including logo design, UI elements, and critical branding assets. I enjoy building cohesive visual systems, designing intuitive interfaces, and shaping production pipelines across digital products and print. I’m passionate about typography, branding, and crafting memorable player experiences.

Anatoliy Sokolov

Hi, I’m Anatoliy Sokolov, a Senior Game UI and Graphic Designer with 15 years of experience in mobile game development. I specialize in UI systems, game branding, and visual direction for live-service titles, collaborating with cross-functional teams to deliver cohesive, high-quality experiences. I’ve contributed to the visual identity of titles like Pixel Gun 3D, including logo design, UI elements, and critical branding assets. I enjoy building cohesive visual systems, designing intuitive interfaces, and shaping production pipelines across digital products and print. I’m passionate about typography, branding, and crafting memorable player experiences.

Available to hire

Hi, I’m Anatoliy Sokolov, a Senior Game UI and Graphic Designer with 15 years of experience in mobile game development. I specialize in UI systems, game branding, and visual direction for live-service titles, collaborating with cross-functional teams to deliver cohesive, high-quality experiences.

I’ve contributed to the visual identity of titles like Pixel Gun 3D, including logo design, UI elements, and critical branding assets. I enjoy building cohesive visual systems, designing intuitive interfaces, and shaping production pipelines across digital products and print. I’m passionate about typography, branding, and crafting memorable player experiences.

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Language

English
Advanced
Russian
Fluent

Work Experience

Lead Graphic Designer at Pixel World
January 1, 2025 - Present
Senior graphic designer focusing on Pixel World projects; contributed to UI systems, branding, and production pipelines for live-service games; collaborated with cross-functional teams to deliver cohesive and high-quality visual results.
Senior Graphic Designer | Senior 2D Artist at Cubic Games
January 1, 2022 - January 1, 2025
Designed and developed UI systems and menu layouts; contributed to Pixel Gun 2 branding; created original logo concepts and branding assets; supported art direction and visual consistency across titles.
Lightmap Senior Graphic Designer at Lightmap
January 1, 2011 - January 1, 2022
Created the visual design for Lightmap, developing its identity and design direction; co-created the original Pixel Gun 3D logo and later led its redesign; produced assets and visual systems for multiple mobile titles including Pixel Gun 3D and Block City Wars.
Art Director at Kto Glavnyi Magazine
January 1, 2007 - January 1, 2010
Led redesign of the magazine’s logo and layout system; oversaw visual identity and art direction to improve reader engagement and brand consistency.
Graphic Designer at Various clients (PepsiCo, Moscow Exchange, Credit Suisse, VTB24, VBRR)
January 1, 2005 - January 1, 2007
Designed packaging, print materials, and brand collateral for major clients; developed marketing graphics and print production materials to support campaigns and product launches.

Education

Bachelor of Design — Visual Communication at University of Technology Sydney
January 11, 2030 - May 31, 2026
Advanced Diploma — Graphic Design at Billy Blue School of Graphic Arts
January 11, 2030 - May 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other