Available to hire
Senior Software Engineer with 10+ years of experience designing and delivering real-time XR
applications and platforms across Unity, visionOS, ARKit, ARCore, WebAR, and immersive
computing environments.
Specialized in XR architecture, SDK development, performance optimization, real-time 3D
systems, and cross-platform application development for mobile, headset, and web platforms.
Proven experience building scalable XR solutions, spatial computing applications, and
high-performance 3D experiences. Strong expertise in system design, modular architecture,
GPU/CPU optimization, cloud-integrated XR workflows, and cross-device compatibility
Experience Level
Language
English
Fluent
Work Experience
XR Technical Lead at Blippar India
October 1, 2021 - PresentDesigned and delivered cross-platform XR applications and platforms targeting Apple Vision Pro, Vision OS, and WebAR ecosystems. Architected and developed a Unity-based WebAR SDK enabling scalable deployment across browsers and devices. Built immersive Vision OS applications using RealityKit and spatial computing paradigms, optimized for performance and intuitive user interaction. Led XR platform architecture, establishing reusable frameworks, modular components, and platform abstraction layers to accelerate product development. Implemented cloud-enabled, backend-driven XR content delivery and remote configuration workflows, reducing app update cycles. Collaborated with product, design, backend, and 3D teams to deliver production-grade XR solutions for enterprise and consumer use cases. Optimized GPU/CPU profiling, memory usage, and rendering strategies to improve runtime stability and frame coherence across devices. Streamlined asset-loading and scene-initialization pipelines, reducin
Technical Lead – XR/AR/VR at InfoGen Labs Pvt Ltd
December 1, 2018 - October 1, 2021Led development and delivery of multi-platform AR/VR solutions using Unity for HoloLens, HTC Vive, Oculus Quest, mobile, and desktop. Designed scalable XR application architectures, including asset pipelines, rendering optimization, and platform abstraction layers. Established engineering best practices through CI/CD pipelines, code reviews, performance profiling, and governance. Implemented low-latency rendering and memory optimization. Integrated cloud-based backend services using AWS and Azure to support scalable content delivery, data synchronization, and enterprise XR workflows. Mentored engineering teams; collaborated with product, design, and clients to define technical roadmaps and deliver project milestones.
Senior Software Engineer – AR/VR Systems at Mobilya Technology
March 1, 2017 - December 1, 2018Designed and developed enterprise-grade AR/VR solutions. Built cross-platform XR systems using Unity for HoloLens, HTC Vive, Oculus Quest, mobile, and desktop. Implemented scalable XR architectures, including asset pipelines, rendering optimizations, and platform abstraction layers. Established engineering best practices via CI/CD, code reviews, performance profiling, and governance. Optimized rendering pipelines and memory usage. Collaborated with cross-functional teams to deliver end-to-end AR/VR products. Delivered AR projects for GE, ITC, Ericsson including mobile AR and HoloLens MR solutions.
Software Engineer – XR Applications at Godrej Group
May 1, 2015 - March 1, 2017Developed end-to-end AR/VR applications representing industrial systems. Implemented performance-critical Unity modules with emphasis on memory usage and stability. Collaborated with cross-functional teams to deliver scalable XR solutions for enterprise use.
Technical Lead – XR/AR/VR Systems at Mobilya Technology
December 1, 2018 - October 1, 2021Led development and delivery of multi-platform AR/VR solutions using Unity for HoloLens, HTC Vive, Oculus Quest, mobile, and desktop platforms. Designed and implemented scalable XR application architectures, including asset management pipelines, rendering optimization strategies, and platform abstraction layers. Established engineering best practices through CI/CD pipelines, code reviews, performance profiling, and technical governance. Implemented low-latency rendering, memory optimization, and performance tuning techniques, improving runtime efficiency across XR devices. Integrated cloud-based back-end services using AWS and Azure to support scalable content delivery, data synchronization, and enterprise XR workflows. Mentored and guided engineering teams, driving technical execution and successful delivery of enterprise and multi-player XR applications. Collaborated with stakeholders, product teams, and clients to define technical roadmaps, solution architecture, and project deliver
Education
Bachelor of Computer Engineering at University of Mumbai
January 11, 2030 - June 1, 2026Diploma in Computer Engineering at MSBTE, Maharashtra
January 11, 2030 - June 1, 2026Bachelor of Computer Engineering at University of Mumbai
January 11, 2030 - June 1, 2026Diploma in Computer Engineering at MSBTE, Maharashtra
January 11, 2030 - June 1, 2026Qualifications
Bachelor of Computer Engineering
January 11, 2030 - June 1, 2026Diploma in Computer Engineering
January 11, 2030 - June 1, 2026Industry Experience
Software & Internet, Media & Entertainment, Professional Services, Other
Experience Level
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