Available to hire
I am a Senior XR Systems Engineer with 10+ years of experience designing and delivering real-time XR applications across multi-platform environments. I specialize in XR architecture, SDK development, performance optimization, and cross-device compatibility for mobile, headsets, and web platforms.
I have led engineering teams and collaborated with product, design, and backend teams to deliver enterprise-grade XR solutions for AR, VR, and spatial computing, leveraging Unity, Unreal, ARKit, ARCore, VisionOS, and cloud-integrated workflows.
Skills
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Language
English
Fluent
Work Experience
XR Technical Lead at XR Infogen Labs Pvt Ltd
October 1, 2021 - PresentDesigned and delivered cross-platform XR applications and platforms targeting Apple Vision Pro, Vision OS, and WebXR ecosystems. Architected a Unity-based WebXR SDK enabling scalable deployment across browsers and devices; built immersive XR experiences using RealityKit and spatial computing paradigms. Led XR platform architecture with reusable frameworks and platform abstraction layers to accelerate product development. Implemented backend-driven XR content management workflows enabling remote configuration and cloud-managed experiences without app updates. Collaborated with product, design, backend, and 3D teams to deliver enterprise‑ and consumer‑grade XR solutions. Optimized GPU/CPU profiling, memory usage, and rendering to improve runtime stability across devices and reduced load times through asset-loading pipelines.
XR Technical Lead at Blippar India
October 1, 2021 - PresentDesigned and delivered cross-platform XR applications and platforms targeting Apple Vision Pro, Vision OS, and WebAR ecosystems. Architected and developed a Unity-based WebAR SDK enabling scalable deployment across browsers and devices. Built immersive Vision OS applications using RealityKit and spatial computing paradigms, optimized for performance and intuitive user interaction. Led XR platform architecture, establishing reusable frameworks, modular components, and platform abstraction layers to accelerate product development. Implemented cloud-enabled, backend-driven XR content delivery and remote configuration workflows, reducing app update cycles. Collaborated with product, design, backend, and 3D teams to deliver production-grade XR solutions for enterprise and consumer use cases. Optimized GPU/CPU profiling, memory usage, and rendering strategies to improve runtime stability and frame coherence across devices. Streamlined asset-loading and scene-initialization pipelines, reducin
Technical Lead at XR Infogen Labs Pvt Ltd
December 1, 2018 - October 1, 2021Led development and delivery of multi-platform AR/VR solutions using Unity for Hololens, HTC Vive, Oculus Quest, mobile and desktop platforms. Designed scalable XR architectures including asset pipelines, rendering optimizations, and platform abstraction layers. Established engineering governance with CI/CD pipelines, code reviews, performance profiling, and best practices. Implemented low-latency rendering and memory optimization to improve runtime efficiency across XR devices. Built asset-loading workflows and scene initialization pipelines to reduce load times and improve user experience. Collaborated with product, design, backend, and 3D teams to deliver production-grade XR solutions for enterprise and consumer use cases.
Technical Lead – XR/AR/VR Systems at Mobilya Technology
December 1, 2018 - October 1, 2021Led development and delivery of multi-platform AR/VR solutions using Unity for HoloLens, HTC Vive, Oculus Quest, mobile, and desktop platforms. Designed and implemented scalable XR application architectures, including asset management pipelines, rendering optimization strategies, and platform abstraction layers. Established engineering best practices through CI/CD pipelines, code reviews, performance profiling, and technical governance. Implemented low-latency rendering, memory optimization, and performance tuning techniques, improving runtime efficiency across XR devices. Integrated cloud-based back-end services using AWS and Azure to support scalable content delivery, data synchronization, and enterprise XR workflows. Mentored and guided engineering teams, driving technical execution and successful delivery of enterprise and multi-player XR applications. Collaborated with stakeholders, product teams, and clients to define technical roadmaps, solution architecture, and project deliver
Technical Lead – XR/AR/VR at InfoGen Labs Pvt Ltd
December 1, 2018 - October 1, 2021Led development and delivery of multi-platform AR/VR solutions using Unity for HoloLens, HTC Vive, Oculus Quest, mobile, and desktop. Designed scalable XR application architectures, including asset pipelines, rendering optimization, and platform abstraction layers. Established engineering best practices through CI/CD pipelines, code reviews, performance profiling, and governance. Implemented low-latency rendering and memory optimization. Integrated cloud-based backend services using AWS and Azure to support scalable content delivery, data synchronization, and enterprise XR workflows. Mentored engineering teams; collaborated with product, design, and clients to define technical roadmaps and deliver project milestones.
Senior Software Engineer – AR/VR Systems at Mobiliya Technology
March 1, 2017 - December 1, 2018Led development of enterprise AR/VR solutions, focusing on cross‑platform XR systems and performance-critical Unity modules with attention to memory usage and stability. Implemented cloud integration and data pipelines, enabling scalable XR workflows.
Senior Software Engineer – AR/VR Systems at Mobilya Technology
March 1, 2017 - December 1, 2018Designed and developed enterprise-grade AR/VR solutions. Built cross-platform XR systems using Unity for HoloLens, HTC Vive, Oculus Quest, mobile, and desktop. Implemented scalable XR architectures, including asset pipelines, rendering optimizations, and platform abstraction layers. Established engineering best practices via CI/CD, code reviews, performance profiling, and governance. Optimized rendering pipelines and memory usage. Collaborated with cross-functional teams to deliver end-to-end AR/VR products. Delivered AR projects for GE, ITC, Ericsson including mobile AR and HoloLens MR solutions.
Software Engineer – XR Applications at Godrej Group
May 1, 2015 - March 1, 2017Developed end-to-end AR/VR applications representing industrial systems. Implemented performance-critical Unity modules with emphasis on memory usage and stability. Collaborated with cross-functional teams to deliver scalable XR solutions for enterprise use.
Education
Bachelor of Computer Engineering at University of Mumbai
January 11, 2030 - June 1, 2026Diploma in Computer Engineering at MSBTE, Maharashtra
January 11, 2030 - June 1, 2026Bachelor of Computer Engineering at University of Mumbai
January 11, 2030 - June 1, 2026Diploma in Computer Engineering at MSBTE, Maharashtra
January 11, 2030 - June 1, 2026Bachelor of Computer Engineering at University of Mumbai
January 11, 2030 - June 22, 2026Diploma in Computer Engineering at MSBTE, Maharashtra
January 11, 2030 - June 22, 2026Qualifications
Bachelor of Computer Engineering
January 11, 2030 - June 1, 2026Diploma in Computer Engineering
January 11, 2030 - June 1, 2026Industry Experience
Software & Internet, Media & Entertainment, Professional Services, Other, Gaming, Computers & Electronics
Skills
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