Prathamesh Satam
I’m a Unity Game Developer with 11+ years of experience crafting real-time 2D and 3D applications and games using C.
About
I’m a Unity Game Developer with 11+ years of experience crafting real-time 2D and 3D applications and games using C#. I’ve delivered mobile and web experiences, and I’ve also contributed to education-focused products like Ignite by Hatch, where I helped build a large library of interactive 2D learning games.
- 11 years' experience
- Joined June 2026
Skills· 15
Languages
- EnglishFluent
Industry experience
- Software & Internet
- Media & Entertainment
- Professional Services
- Other
- Gaming
- Computers & Electronics
- Education
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Work experience· 14 roles
Architected a Unity-based WebAR SDK to support scalable AR deployment across browsers and devices. Built a Unity plugin and exposed a clean C# API for other developers using SOLID principles and design patterns. Delivered visionOS applications for Apple Vision Pro using RealityKit and spatial computing concepts, and led XR platform architecture with reusable frameworks, modular components, and platform abstraction layers. Improved load times and frame consistency via GPU/CPU profiling, memory optimization, and asset loading improvements. Designed backend-driven content workflows using REST APIs (ASP.NET Core, Entity Framework, SQL), added automated tests (NUnit/xUnit), and led CI/CD, code reviews, and root-cause analysis with product, design, and backend teams.
Designed and delivered cross-platform XR applications and platforms targeting Apple Vision Pro, Vision OS, and WebXR ecosystems. Architected a Unity-based WebXR SDK enabling scalable deployment across browsers and devices; built immersive XR experiences using RealityKit and spatial computing paradigms. Led XR platform architecture with reusable frameworks and platform abstraction layers to accelerate product development. Implemented backend-driven XR content management workflows enabling remote configuration and cloud-managed experiences without app updates. Collaborated with product, design, backend, and 3D teams to deliver enterprise‑ and consumer‑grade XR solutions. Optimized GPU/CPU profiling, memory usage, and rendering to improve runtime stability across devices and reduced load times through asset-loading pipelines.
Designed and delivered cross-platform XR applications and platforms targeting Apple Vision Pro, Vision OS, and WebAR ecosystems. Architected and developed a Unity-based WebAR SDK enabling scalable deployment across browsers and devices. Built immersive Vision OS applications using RealityKit and spatial computing paradigms, optimized for performance and intuitive user interaction. Led XR platform architecture, establishing reusable frameworks, modular components, and platform abstraction layers to accelerate product development. Implemented cloud-enabled, backend-driven XR content delivery and remote configuration workflows, reducing app update cycles. Collaborated with product, design, backend, and 3D teams to deliver production-grade XR solutions for enterprise and consumer use cases. Optimized GPU/CPU profiling, memory usage, and rendering strategies to improve runtime stability and frame coherence across devices. Streamlined asset-loading and scene-initialization pipelines, reducin
Education· 10
Certifications and awards
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