I am a creative and innovation-driven developer with extensive experience working with Unity, particularly in areas such as AI, XR, VR, and AR. I have worked on innovation and R&D projects, including proof-of-concept development and experimental solutions in both software and interactive technologies. I also have experience collaborating in innovation departments, where I focus on exploring new ideas and turning them into functional prototypes. In addition, I have a background in robotics, which has strengthened my technical and problem-solving skills across multidisciplinary environments.
Outside of my professional work, I am passionate about video games and interactive experiences. I have developed several amateur game projects in my free time, which has allowed me to continuously improve my skills in game design, programming, and user experience. I enjoy learning new technologies and applying them creatively, and I am particularly motivated by projects that combine innovation, interactivity, and real-world impact.
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