Available to hire
Hi there! I’m David V Murray, a Unity/C# developer focused on responsive gameplay, procedural systems, and practical editor tools. I enjoy turning ideas into clean, maintainable systems that scale over time.
I’ve built and shipped Unity projects— including a WebGL arcade game and a node-based terrain editor— and I maintained a Java automation tool for 9 years that grew to 17,000 users. My strengths include gameplay systems, tool architecture, state-driven logic, and long-term maintenance.
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Experience Level
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Language
English
Fluent
Work Experience
Unity Developer at Monkey Jump (Independent Project)
January 1, 2024 - January 1, 2024Solo 2D arcade game developed and published on itch.io; built reusable object pooling for bananas, particles, and floating score text; separated game state, audio, UI, and scoring logic into small managers; used JSON to persist high scores; shipped WebGL build with menu flows, sound, particle effects, and animated sprites.
Editor Tools / Terrain Pipeline Developer at Procedural Terrain Editor (Independent Project)
January 1, 2026 - PresentPersonal Unity editor-tooling project for node-based procedural terrain generation and chunked 3D terrain output. Built a custom node-based editor for terrain pipelines, persisted graph setups as ScriptableObjects, baked heightmaps into ScriptableObjects, and developed a terrain manager that generates chunked meshes with LOD.
Java Automation Tool Maintainer at Independent Project
January 1, 2016 - January 1, 2025Built and maintained a long-running Java automation tool on top of a third-party API; implemented a finite state machine to sequence conditional task execution and recover from changing runtime states; created a custom AWT HUD for runtime stats and controls; maintained compatibility through API changes and user feedback over years.
Education
Associate of Arts at Valencia College
January 11, 2030 - June 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
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