I’m Michael Joyce, a performance-focused software engineer with over a decade of experience building real-time gameplay systems and runtime architectures in Unity and C#. I co-founded Pan Simula and serve as Lead Gameplay Systems Developer, architecting high-performance gameplay systems and guiding optimization across shipped titles. I measure before optimizing and embrace pragmatic, practice-driven approaches to engineering challenges.
Recently I expanded into JavaScript backend and live-ops tooling, delivering AI-assisted workflows, UI tooling, and scalable systems for live multiplayer platforms. I enjoy mentoring junior developers, collaborating across disciplines, and shipping robust, enjoyable gameplay experiences under demanding constraints.
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