I'm Pablo Castillo, a game designer with over 10 years of professional experience specializing in AAA, mobile, and live-service titles. I have a proven track record in end-to-end gameplay design, rapid UE5 prototyping, and leading strategic design visions for millions of players. I’m passionate about analyzing player motivations, engagement content, and the psychological effects of goal-setting on long-term play. I thrive in cross-disciplinary teams and enjoy shaping experiences that are both technically robust and genuinely fun. Fortnite and Battle Royale mechanics captivate me, and I continually draw inspiration from evolving ecosystems to push creative boundaries. I mentor designers and junior developers, establishing high-level standards, and I love delivering high-impact features on tight timelines while keeping the player at the center of every decision.

Pablo Castillo

I'm Pablo Castillo, a game designer with over 10 years of professional experience specializing in AAA, mobile, and live-service titles. I have a proven track record in end-to-end gameplay design, rapid UE5 prototyping, and leading strategic design visions for millions of players. I’m passionate about analyzing player motivations, engagement content, and the psychological effects of goal-setting on long-term play. I thrive in cross-disciplinary teams and enjoy shaping experiences that are both technically robust and genuinely fun. Fortnite and Battle Royale mechanics captivate me, and I continually draw inspiration from evolving ecosystems to push creative boundaries. I mentor designers and junior developers, establishing high-level standards, and I love delivering high-impact features on tight timelines while keeping the player at the center of every decision.

Available to hire

I’m Pablo Castillo, a game designer with over 10 years of professional experience specializing in AAA, mobile, and live-service titles. I have a proven track record in end-to-end gameplay design, rapid UE5 prototyping, and leading strategic design visions for millions of players. I’m passionate about analyzing player motivations, engagement content, and the psychological effects of goal-setting on long-term play. I thrive in cross-disciplinary teams and enjoy shaping experiences that are both technically robust and genuinely fun.

Fortnite and Battle Royale mechanics captivate me, and I continually draw inspiration from evolving ecosystems to push creative boundaries. I mentor designers and junior developers, establishing high-level standards, and I love delivering high-impact features on tight timelines while keeping the player at the center of every decision.

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Language

English
Fluent

Work Experience

QA Development Analyst II / Core Tester at Electronic Arts (EA) / Maxis
January 1, 2006 - January 1, 2015
Embedded Development: Worked with in-dev teams for The Sims franchise to perform root cause analysis and qualitative risk reporting. Technical Aptitude: Utilized in-house scripting languages to write test scenarios and verify engine-level tools. Mentorship: Coached and mentored team members while serving as the primary bridge between Dev and QA teams.
Game Designer / Narrative Designer at KIXEYE
January 1, 2015 - January 1, 2018
Multiplayer Live Service: Implemented new features and systems for the live-service mobile title War Commander: Rogue Assault. UX & Retention: Designed the New User Experience (NUX) and created mock UX flows to increase player retention. Systems Design: Collaborated with analytics to ensure new mechanics and premium items maintained game balance without cannibalizing existing systems. Narrative & Audio: Authored scripted dialogue, directed in-game cinematics, and managed all audio implementation and sound engineering.
Game Designer at Amazon Games Studios
November 1, 2018 - June 1, 2023
Live-Service Content: Led content design initiatives for Storm Runners and unannounced projects, contributing to engagement content and goal-based progression systems for millions of players. Player Empathy: Championed the player experience by analyzing motivations and the effects of goal-setting to optimize the New User Experience (NUX). Data-Informed Iteration: Partnered with UX and engineering to implement A/B testing, using player analytics to drive road map decisions. Core Gameplay: Conceived and implemented key gameplay elements, including challenging boss encounters and enemy AI. Leadership Collaboration: Worked directly with the Creative Director to ensure seamless execution and communication of the overall design vision.
Lead Game Designer / Acting Creative Director (UE5) at Octua Interactive Inc.
November 1, 2023 - Present
Strategic Vision: Own and drive the comprehensive game play vision, including art direction, camera systems, and narrative tone. Team Leadership: Direct a lean 5-person development team and serve as the primary lead for technical implementation and design. External Management: Act as the primary point of contact for external European contract art teams and their third-party tooling developers (Sapient, Druids, Ludus). Mentorship: Lead and mentor design interns and junior developers, establishing high-level implementation standards and fostering creative growth. Technical Design: Develop complex gameplay logic, combat systems, and player controls extensively in Unreal Engine 5 using Blueprints. Execution: Plan and strategize gameplay milestones directly from design documentation, ensuring timely delivery of high-impact features.

Education

Bachelor of Applied Science at Expression College for Digital Arts
January 11, 2030 - June 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment