I'm Rebecca Quinn, a Senior Animator with 20+ years of experience delivering high-quality animation across console, mobile, and WebGL titles. I've contributed to globally recognized projects at leading studios, focusing on character animation, gameplay systems, and real-time implementation in Unity and Unreal. I thrive in collaborative environments and enjoy turning ideas into polished, playable experiences. I combine a strong technical understanding of animation pipelines, state machines, and rigging with a collaborative, reliable approach to production. I excel at cross-discipline collaboration with art, design, and code teams, and I thrive in remote team environments, bringing clear communication, thorough planning, and a results-driven mindset to every project.

Rebecca Quinn

I'm Rebecca Quinn, a Senior Animator with 20+ years of experience delivering high-quality animation across console, mobile, and WebGL titles. I've contributed to globally recognized projects at leading studios, focusing on character animation, gameplay systems, and real-time implementation in Unity and Unreal. I thrive in collaborative environments and enjoy turning ideas into polished, playable experiences. I combine a strong technical understanding of animation pipelines, state machines, and rigging with a collaborative, reliable approach to production. I excel at cross-discipline collaboration with art, design, and code teams, and I thrive in remote team environments, bringing clear communication, thorough planning, and a results-driven mindset to every project.

Available to hire

I’m Rebecca Quinn, a Senior Animator with 20+ years of experience delivering high-quality animation across console, mobile, and WebGL titles. I’ve contributed to globally recognized projects at leading studios, focusing on character animation, gameplay systems, and real-time implementation in Unity and Unreal. I thrive in collaborative environments and enjoy turning ideas into polished, playable experiences.

I combine a strong technical understanding of animation pipelines, state machines, and rigging with a collaborative, reliable approach to production. I excel at cross-discipline collaboration with art, design, and code teams, and I thrive in remote team environments, bringing clear communication, thorough planning, and a results-driven mindset to every project.

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Language

English
Fluent

Work Experience

Senior Animator at Exient Ltd
May 1, 2022 - Present
Delivered high-quality character and gameplay animation for mobile and cross-platform titles. Implemented animation systems within Unity, including state machines and controllers. Collaborated with design and engineering to ensure responsive, polished gameplay. Contributed to pipeline improvements and workflow optimisation.
Freelance Animator & Generalist at Various Clients
January 1, 2012 - May 1, 2022
Worked across multiple projects spanning mobile, PC, Xbox, PlayStation & Learning App. Delivered animation, rigging, and implementation solutions for a range of clients. Adapted quickly to new tools, pipelines, and team structures.
Senior Animator (Contract) at Rare / Microsoft Game Studios
June 1, 2011 - September 30, 2011
Contract role focusing on animation tasks.
Animation Area Lead at Sony Computer Entertainment (Evolution & Liverpool Studio)
January 1, 2007 - December 31, 2011
Led animation team; oversaw animation pipelines, staffing and project priorities across multiple titles.
Animator at Full Fat Productions
January 1, 2006 - December 31, 2007
Animator contributing to character animation and sequences.
Animator → Lead Animator at Headfirst Productions
January 1, 1999 - December 31, 2005
Progressed from animator to lead animator, mentoring juniors and delivering animation pipelines.
Junior Animator at Revolution Software
January 1, 1998 - December 31, 1999
Junior animator
Freelance Animator & Generalist at Freelance
January 1, 2012 - May 1, 2022
Worked across multiple projects spanning mobile, PC, Xbox and PlayStation. Delivered animation, rigging, and implementation solutions for a range of clients. Adapted quickly to new tools, pipelines, and team structures.
Lead Animator at Headfirst Productions
January 1, 1999 - January 1, 2005
Progressed from Animator to Lead Animator. Managed animation workflows and team output. Contributed to multiple shipped titles across platforms.

Education

HND in Animation at Glamorgan College of Art and Design Technology
January 1, 1996 - January 1, 1998
Animation Training Course at Lighthouse Media Centre
March 1, 1996 - March 1, 1996
BTEC Diploma – Art and Design (Foundation Studies) at Stafford College
January 1, 1994 - January 1, 1996
HND in Animation at Glamorgan College of Art and Design Technology
January 1, 1996 - January 1, 1998
Animation Training Course at Lighthouse Media Centre
March 1, 1996 - March 1, 1996
BTEC Diploma – Art and Design (Foundation Studies) at Stafford College
January 1, 1994 - January 1, 1996

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education