Hi, I’m Mustafa Eker, a Unity developer, gameplay programmer, and technical artist based in Istanbul. I specialize in turning concepts into playable, polished systems across code and art. I’ve built complete gameplay architectures, UI tools, shaders, VFX, and optimized Unity features, and I shipped Void Light, a dark roguelike survival action game on Steam, from gameplay architecture to art direction, asset integration, performance optimization, and publishing.
I enjoy working across disciplines, translating ideas into scalable, reusable systems and visually coherent experiences. Whether solo or in a team, I craft modular gameplay, UI frameworks, asset pipelines, and performance-conscious workflows that help teams iterate quickly and ship high-quality games.
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